Merging with develop and reworking all systems

This commit is contained in:
Zoe Roux
2021-06-04 01:04:05 +02:00
41 changed files with 661 additions and 333 deletions
@@ -0,0 +1,28 @@
//
// Created by cbihan on 01/06/2021.
//
#pragma once
#include <System/System.hpp>
#include "Component/Renderer/Drawable3DComponent.hpp"
#include "Component/Animation/AnimationsComponent.hpp"
namespace BBM
{
class AnimationsSystem : public WAL::System<Drawable3DComponent, AnimationsComponent>
{
public:
//! @inherit
void onUpdate(WAL::Entity &entity, std::chrono::nanoseconds) override;
//! @brief A default constructor
explicit AnimationsSystem(WAL::Wal &wal);
//! @brief A Controllable system is copy constructable
AnimationsSystem(const AnimationsSystem &) = default;
//! @brief A default destructor
~AnimationsSystem() override = default;
//! @brief A system is not assignable.
AnimationsSystem &operator=(const AnimationsSystem &) = delete;
};
}