mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-06-06 03:12:01 +00:00
fix compile errors
This commit is contained in:
@@ -16,43 +16,43 @@ namespace BBM
|
||||
}
|
||||
|
||||
CollisionComponent::CollisionComponent(WAL::Entity &entity,
|
||||
const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollide,
|
||||
const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollided,
|
||||
Vector3f positionOffset,
|
||||
Vector3f bound)
|
||||
const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollideCallback,
|
||||
const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollidedCallback,
|
||||
Vector3f positionOffsetVector,
|
||||
Vector3f boundVector)
|
||||
: WAL::Component(entity),
|
||||
onCollide(onCollide),
|
||||
onCollided(onCollided),
|
||||
bound(bound),
|
||||
positionOffset(positionOffset)
|
||||
onCollide(onCollideCallback),
|
||||
onCollided(onCollidedCallback),
|
||||
bound(boundVector),
|
||||
positionOffset(positionOffsetVector)
|
||||
{}
|
||||
|
||||
CollisionComponent::CollisionComponent(WAL::Entity &entity,
|
||||
const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollide,
|
||||
const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollided,
|
||||
float positionOffset,
|
||||
const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollideCallback,
|
||||
const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollidedCallback,
|
||||
float positionOffsetFloat,
|
||||
float boundSize)
|
||||
: WAL::Component(entity),
|
||||
onCollide(onCollide),
|
||||
onCollided(onCollided),
|
||||
onCollide(onCollideCallback),
|
||||
onCollided(onCollidedCallback),
|
||||
bound({boundSize, boundSize, boundSize}),
|
||||
positionOffset({positionOffset, positionOffset, positionOffset})
|
||||
positionOffset({positionOffsetFloat, positionOffsetFloat, positionOffsetFloat})
|
||||
{}
|
||||
|
||||
CollisionComponent::CollisionComponent(WAL::Entity &entity, Vector3f positionOffset, Vector3f bound)
|
||||
CollisionComponent::CollisionComponent(WAL::Entity &entity, Vector3f positionOffsetVector, Vector3f boundVector)
|
||||
: WAL::Component(entity),
|
||||
onCollide(),
|
||||
onCollided(),
|
||||
bound(bound),
|
||||
positionOffset(positionOffset)
|
||||
bound(boundVector),
|
||||
positionOffset(positionOffsetVector)
|
||||
{}
|
||||
|
||||
CollisionComponent::CollisionComponent(WAL::Entity &entity, float positionOffset, float boundSize)
|
||||
CollisionComponent::CollisionComponent(WAL::Entity &entity, float positionOffsetFloat, float boundSize)
|
||||
: WAL::Component(entity),
|
||||
onCollide(),
|
||||
onCollided(),
|
||||
bound({boundSize, boundSize, boundSize}),
|
||||
positionOffset({positionOffset, positionOffset, positionOffset})
|
||||
positionOffset({positionOffsetFloat, positionOffsetFloat, positionOffsetFloat})
|
||||
{}
|
||||
|
||||
CollisionComponent::CollidedAxis operator|(CollisionComponent::CollidedAxis first,
|
||||
|
||||
Reference in New Issue
Block a user