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Merging with develop
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#include <memory>
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#include <Wal.hpp>
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#include "Runner.hpp"
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#include <map>
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#include "Component/Music/MusicComponent.hpp"
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#include "Component/Sound/SoundComponent.hpp"
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#include "Component/Controllable/ControllableComponent.hpp"
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#include "Component/Position/PositionComponent.hpp"
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#include "Component/Animator/AnimatorComponent.hpp"
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#include "Component/Animation/AnimationsComponent.hpp"
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#include "Component/Health/HealthComponent.hpp"
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#include "Component/Renderer/CameraComponent.hpp"
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#include "Component/Collision/CollisionComponent.hpp"
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#include "Component/Movable/MovableComponent.hpp"
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#include "Component/BombHolder/BombHolderComponent.hpp"
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#include "Component/Shaders/ShaderComponent.hpp"
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#include "Component/Tag/TagComponent.hpp"
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#include "Component/Renderer/Drawable3DComponent.hpp"
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#include "Drawables/2D/Text.hpp"
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#include "Model/Model.hpp"
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#include "Map/Map.hpp"
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namespace RAY3D = RAY::Drawables::Drawables3D;
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namespace BBM
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{
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std::shared_ptr<WAL::Scene> Runner::loadGameScene()
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{
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auto scene = std::make_shared<WAL::Scene>();
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scene->addEntity("camera")
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.addComponent<PositionComponent>(8, 20, 7)
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.addComponent<CameraComponent>(Vector3f(8, 0, 8));
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MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16), scene);
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return scene;
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}
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WAL::Entity &Runner::createPlayer(WAL::Scene &scene)
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{
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std::map<SoundComponent::SoundIndex, std::string> soundPath ={
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{SoundComponent::JUMP, "assets/sounds/jump.wav"},
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{SoundComponent::MOVE, "assets/sounds/move.ogg"},
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{SoundComponent::BOMB, "assets/sounds/bomb_drop.ogg"},
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//{SoundComponent::DEATH, "assets/sounds/death.ogg"}
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};
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return scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/player/player.iqm", true, std::make_pair(MAP_DIFFUSE, "assets/player/textures/blue.png"))
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.addComponent<ControllableComponent>()
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.addComponent<AnimatorComponent>()
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.addComponent<ShaderComponentModel>("assets/shaders/glsl330/predator.fs")
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.addComponent<TagComponent<Blowable>>()
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.addComponent<AnimationsComponent>(RAY::ModelAnimations("assets/player/player.iqm"), 3)
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.addComponent<CollisionComponent>(BBM::Vector3f{0.25, 0, 0.25}, BBM::Vector3f{.75, 2, .75})
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.addComponent<MovableComponent>()
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.addComponent<SoundComponent>(soundPath)
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.addComponent<MusicComponent>("assets/musics/music_battle.ogg")
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.addComponent<BombHolderComponent>()
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.addComponent<HealthComponent>(1, [](WAL::Entity &entity, WAL::Wal &) {
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auto &animation = entity.getComponent<AnimationsComponent>();
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animation.setAnimIndex(5);
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});
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}
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}
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