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Reworking drawable components
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+12
-15
@@ -4,16 +4,16 @@
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#include <Wal.hpp>
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#include <iostream>
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#include <System/Movable/MovableSystem.hpp>
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#include <System/Renderer/RenderScreenSystem.hpp>
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#include <System/Renderer/Render2DScreenSystem.hpp>
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#include <System/Renderer/Renderer2DSystem.hpp>
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#include "System/Movable/MovableSystem.hpp"
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#include "System/Renderer/RenderSystem.hpp"
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#include <Model/Model.hpp>
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#include <Drawables/2D/Rectangle.hpp>
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#include <TraceLog.hpp>
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#include <System/Renderer/Renderer3DSystem.hpp>
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#include "Component/Position/PositionComponent.hpp"
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#include "Models/Vector2.hpp"
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#include "Component/Renderer/CameraComponent.hpp"
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#include "Component/Renderer/Drawable2DComponent.hpp"
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#include "Component/Renderer/Drawable3DComponent.hpp"
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#include "Runner.hpp"
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#include "Models/GameState.hpp"
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@@ -36,23 +36,20 @@ namespace BBM
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{
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RAY::TraceLog::setLevel(LOG_WARNING);
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RAY::Window &window = RAY::Window::getInstance(600, 400, "Bomberman", FLAG_WINDOW_RESIZABLE);
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wal.addSystem<Renderer3DSystem<RAY3D::Model>>();
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wal.addSystem<Render2DScreenSystem>(window)
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.addSystem<Renderer2DSystem<RAY2D::Rectangle>>();
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wal.addSystem<RenderScreenSystem>(window);
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wal.addSystem<RenderSystem>(wal, window);
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}
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std::shared_ptr<WAL::Scene> loadGameScene()
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{
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// Drawable2DComponent cmp = Drawable2DComponent(Vector2f(), Vector2f(), RED);
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auto scene = std::make_shared<WAL::Scene>();
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scene->addEntity("cube")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent<RAY2D::Rectangle>>(Vector2f(), Vector2f(10, 10), RED);
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// scene->addEntity("cube")
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// .addComponent<PositionComponent>()
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// .addComponent<Drawable2DComponent>(Vector2f(), Vector2f(10, 10), RED);
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scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"));
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"));
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scene->addEntity("camera")
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.addComponent<PositionComponent>(10, 10, 10)
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.addComponent<CameraComponent>();
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