mirror of
https://github.com/zoriya/Bomberman.git
synced 2025-12-20 21:35:12 +00:00
Reworking drawable components
This commit is contained in:
49
sources/System/Renderer/RenderSystem.cpp
Normal file
49
sources/System/Renderer/RenderSystem.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
//
|
||||
// Created by Zoe Roux on 5/27/21.
|
||||
//
|
||||
|
||||
#undef INTERNAL
|
||||
#define INTERNAL public
|
||||
#include <Component/Renderer/Drawable2DComponent.hpp>
|
||||
#include "RenderSystem.hpp"
|
||||
#include "Component/Renderer/CameraComponent.hpp"
|
||||
#include "Component/Position/PositionComponent.hpp"
|
||||
|
||||
namespace BBM
|
||||
{
|
||||
RenderSystem::RenderSystem(WAL::Wal &wal, RAY::Window &window)
|
||||
: WAL::System({
|
||||
typeid(CameraComponent),
|
||||
typeid(PositionComponent)
|
||||
}),
|
||||
_wal(wal),
|
||||
_window(window),
|
||||
_camera(Vector3f(), Vector3f(), Vector3f(0, 1, 0), 50, CAMERA_PERSPECTIVE)
|
||||
{}
|
||||
|
||||
void RenderSystem::onSelfUpdate()
|
||||
{
|
||||
this->_camera.update();
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK);
|
||||
BeginMode3D(this->_camera);
|
||||
for (auto &entity : this->_wal.scene->getEntities()) {
|
||||
if (!entity.hasComponent<Drawable2DComponent>()
|
||||
|| !entity.hasComponent<PositionComponent>())
|
||||
continue;
|
||||
auto &drawable = entity.getComponent<Drawable2DComponent>();
|
||||
auto &pos = entity.getComponent<PositionComponent>();
|
||||
|
||||
// drawable.drawable->setPosition(static_cast<RAY::Vector3>(pos.position));
|
||||
// drawable.drawable->drawOn(this->_window);
|
||||
}
|
||||
EndMode3D();
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
void RenderSystem::onUpdate(WAL::Entity &entity, std::chrono::nanoseconds dtime)
|
||||
{
|
||||
const auto &pos = entity.getComponent<PositionComponent>();
|
||||
_camera.setPosition(pos.position);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user