Reworking drawable components

This commit is contained in:
Zoe Roux
2021-06-02 16:18:26 +02:00
parent 1cc6907ff0
commit 09d8b1a90b
15 changed files with 118 additions and 268 deletions
-40
View File
@@ -9,45 +9,6 @@
#include <iostream>
#include "Runner/Runner.hpp"
// Dependencies of the demo
#include "Camera/Camera3D.hpp"
#include "Controllers/Keyboard.hpp"
#include "Drawables/2D/Text.hpp"
#include "Drawables/Image.hpp"
#include "Drawables/3D/Grid.hpp"
#include "Drawables/Texture.hpp"
#include "Drawables/3D/Circle.hpp"
#include "Drawables/2D/Circle.hpp"
#include "Drawables/3D/Cube.hpp"
#include "Drawables/3D/Sphere.hpp"
#include "Model/Model.hpp"
#include "Model/ModelAnimations.hpp"
#include "System/Renderer/Renderer3DSystem.hpp"
#include "System/Renderer/Renderer2DSystem.hpp"
#include "Component/Renderer/Drawable3DComponent.hpp"
#include "Component/Renderer/Drawable2DComponent.hpp"
#include "System/Renderer/RenderScreenSystem.hpp"
#include "Vector/Vector3.hpp"
#include "Window.hpp"
#include "TraceLog.hpp"
#include "Wal.hpp"
const std::vector<std::string>textures = {
"blue", "cyan", "green", "purple", "red", "yellow"
};
std::string get_full_path(const std::string &color)
{
std::string path = "assets/player/";
path += color;
path += ".png";
return path;
}
void usage(const std::string &bin)
{
std::cout << "Bomberman." << std::endl
@@ -62,6 +23,5 @@ int main(int argc, char **argv)
usage(argv[0]);
return 1;
}
// return demo();
return BBM::run();
}