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fix namespaces + assets
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@@ -7,44 +7,46 @@
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#include "Drawables/ADrawable2D.hpp"
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RAY::Drawables::Drawables2D::ADrawable2D::ADrawable2D(const Vector2 &position, const RAY::Color &color):
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_position(position), _color(color)
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namespace RAY::Drawables
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{
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}
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ADrawable2D::ADrawable2D(const Vector2 &position, const RAY::Color &color) :
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_position(position), _color(color)
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{
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}
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RAY::Drawables::Drawables2D::ADrawable2D::ADrawable2D(int x, int y, const RAY::Color &color):
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_position(x, y), _color(color)
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{
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ADrawable2D::ADrawable2D(int x, int y, const RAY::Color &color) :
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_position(static_cast<float>(x), static_cast<float>(y)), _color(color)
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{
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}
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}
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const RAY::Vector2 &ADrawable2D::getPosition(void) const
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{
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return this->_position;
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}
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const RAY::Vector2 &RAY::Drawables::Drawables2D::ADrawable2D::getPosition(void) const
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{
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return this->_position;
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}
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const RAY::Color &ADrawable2D::getColor(void) const
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{
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return this->_color;
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}
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const RAY::Color &RAY::Drawables::Drawables2D::ADrawable2D::getColor(void) const
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{
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return this->_color;
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}
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ADrawable2D &ADrawable2D::setPosition(const Vector2 &position)
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{
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this->_position = position;
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return *this;
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}
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RAY::Drawables::Drawables2D::ADrawable2D &RAY::Drawables::Drawables2D::ADrawable2D::setPosition(const Vector2 &position)
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{
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this->_position = position;
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return *this;
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}
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ADrawable2D &ADrawable2D::setPosition(int x, int y)
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{
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this->_position.x = static_cast<float>(x);
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this->_position.y = static_cast<float>(y);
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return *this;
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}
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RAY::Drawables::Drawables2D::ADrawable2D &RAY::Drawables::Drawables2D::ADrawable2D::setPosition(int x, int y)
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{
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this->_position.x = x;
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this->_position.y = y;
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return *this;
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}
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RAY::Drawables::Drawables2D::ADrawable2D &RAY::Drawables::Drawables2D::ADrawable2D::setColor(const Color &color)
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{
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this->_color = color;
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return *this;
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}
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ADrawable2D &ADrawable2D::setColor(const Color &color)
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{
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this->_color = color;
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return *this;
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}
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}
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