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fix namespaces + assets
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@@ -7,32 +7,33 @@
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#include "Drawables/ADrawable3D.hpp"
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RAY::Drawables::Drawables3D::ADrawable3D::ADrawable3D(const RAY::Vector3 &position, const RAY::Color &color):
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_position(position), _color(color)
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namespace RAY::Drawables
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{
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}
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ADrawable3D::ADrawable3D(const RAY::Vector3 &position, const RAY::Color &color) :
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_position(position), _color(color)
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{
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}
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const RAY::Color &RAY::Drawables::Drawables3D::ADrawable3D::getColor(void) const
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{
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return this->_color;
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}
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const RAY::Color &ADrawable3D::getColor(void) const
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{
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return this->_color;
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}
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RAY::Drawables::Drawables3D::ADrawable3D &RAY::Drawables::Drawables3D::ADrawable3D::setColor(const RAY::Color &color)
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{
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this->_color = color;
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return *this;
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}
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ADrawable3D &ADrawable3D::setColor(const RAY::Color &color)
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{
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this->_color = color;
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return *this;
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}
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const RAY::Vector3 &ADrawable3D::getPosition(void) const
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{
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return this->_position;
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}
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const RAY::Vector3 &RAY::Drawables::Drawables3D::ADrawable3D::getPosition(void) const
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{
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return this->_position;
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}
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RAY::Drawables::Drawables3D::ADrawable3D &RAY::Drawables::Drawables3D::ADrawable3D::setPosition(const RAY::Vector3 &position)
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{
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this->_position = position;
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return *this;
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ADrawable3D &ADrawable3D::setPosition(const RAY::Vector3 &position)
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{
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this->_position = position;
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return *this;
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}
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}
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