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add basic depths with stairs and bumper to access it
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@@ -68,7 +68,7 @@ namespace BBM
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//! @param height Height of the map
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//! @param scene Scene where the map is instanced
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//! @brief Generate the floor of the map
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static void generateFloor(int width, int height, std::shared_ptr<WAL::Scene> scene);
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static void generateFloor(MapBlock map, int width, int height, std::shared_ptr<WAL::Scene> scene);
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//! @param coords coords of the element
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//! @param scene Scene where the map is instanced
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