mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-06-07 11:34:46 +00:00
add basic depths with stairs and bumper to access it
This commit is contained in:
@@ -0,0 +1,12 @@
|
|||||||
|
# Blender MTL File: 'None'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl Cube.001
|
||||||
|
Ns 225.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.800000 0.800000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
# hole.obj
|
||||||
|
#
|
||||||
|
|
||||||
|
mtllib hole.mtl
|
||||||
|
o hole
|
||||||
|
|
||||||
|
v -0.500000 -0.500000 0.500000
|
||||||
|
v 0.500000 -0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 0.500000
|
||||||
|
v 0.500000 0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 -0.500000
|
||||||
|
v 0.500000 0.500000 -0.500000
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 0.333333 0.000000
|
||||||
|
vt 0.666666 0.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vt 0.000000 0.500000
|
||||||
|
vt 0.333333 0.500000
|
||||||
|
vt 0.666666 0.500000
|
||||||
|
vt 1.000000 0.500000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 0.333333 1.000000
|
||||||
|
vt 0.666666 1.000000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
|
||||||
|
g floor
|
||||||
|
usemtl floor
|
||||||
|
# Back
|
||||||
|
s 1
|
||||||
|
f 1/1/1 2/4/1 3/9/1
|
||||||
|
f 3/9/1 2/4/1 4/12/1
|
||||||
|
# Top
|
||||||
|
s 2
|
||||||
|
f 3/1/2 4/4/2 5/9/2
|
||||||
|
f 5/9/2 4/4/2 6/12/2
|
||||||
|
# Front
|
||||||
|
s 3
|
||||||
|
f 5/1/3 6/4/3 7/9/3
|
||||||
|
f 7/9/3 6/4/3 8/12/3
|
||||||
|
# Bottom
|
||||||
|
s 4
|
||||||
|
f 7/1/4 8/4/4 1/9/4
|
||||||
|
f 1/9/4 8/4/4 2/12/4
|
||||||
|
# Right
|
||||||
|
s 5
|
||||||
|
f 2/1/5 8/4/5 4/9/5
|
||||||
|
f 4/9/5 8/4/5 6/12/5
|
||||||
|
# Left
|
||||||
|
s 6
|
||||||
|
f 7/1/6 1/4/6 5/9/6
|
||||||
|
f 5/9/6 1/4/6 3/12/6
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 2.7 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 22 KiB |
@@ -0,0 +1,12 @@
|
|||||||
|
# Blender MTL File: 'None'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl Cube.001
|
||||||
|
Ns 225.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.800000 0.800000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
# hole.obj
|
||||||
|
#
|
||||||
|
|
||||||
|
mtllib hole.mtl
|
||||||
|
o hole
|
||||||
|
|
||||||
|
v -0.500000 -0.500000 0.500000
|
||||||
|
v 0.500000 -0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 0.500000
|
||||||
|
v 0.500000 0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 -0.500000
|
||||||
|
v 0.500000 0.500000 -0.500000
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 0.333333 0.000000
|
||||||
|
vt 0.666666 0.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vt 0.000000 0.500000
|
||||||
|
vt 0.333333 0.500000
|
||||||
|
vt 0.666666 0.500000
|
||||||
|
vt 1.000000 0.500000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 0.333333 1.000000
|
||||||
|
vt 0.666666 1.000000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
|
||||||
|
g floor
|
||||||
|
usemtl floor
|
||||||
|
# Back
|
||||||
|
s 1
|
||||||
|
f 1/1/1 2/4/1 3/9/1
|
||||||
|
f 3/9/1 2/4/1 4/12/1
|
||||||
|
# Top
|
||||||
|
s 2
|
||||||
|
f 3/1/2 4/4/2 5/9/2
|
||||||
|
f 5/9/2 4/4/2 6/12/2
|
||||||
|
# Front
|
||||||
|
s 3
|
||||||
|
f 5/1/3 6/4/3 7/9/3
|
||||||
|
f 7/9/3 6/4/3 8/12/3
|
||||||
|
# Bottom
|
||||||
|
s 4
|
||||||
|
f 7/1/4 8/4/4 1/9/4
|
||||||
|
f 1/9/4 8/4/4 2/12/4
|
||||||
|
# Right
|
||||||
|
s 5
|
||||||
|
f 2/1/5 8/4/5 4/9/5
|
||||||
|
f 4/9/5 8/4/5 6/12/5
|
||||||
|
# Left
|
||||||
|
s 6
|
||||||
|
f 7/1/6 1/4/6 5/9/6
|
||||||
|
f 5/9/6 1/4/6 3/12/6
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 880 B |
+63
-48
@@ -11,8 +11,8 @@ namespace BBM
|
|||||||
{
|
{
|
||||||
void MapGenerator::generateUnbreakableBlock(int width, int height, std::shared_ptr<WAL::Scene> scene)
|
void MapGenerator::generateUnbreakableBlock(int width, int height, std::shared_ptr<WAL::Scene> scene)
|
||||||
{
|
{
|
||||||
std::string unbreakableObj = "assets/wall/unbreakable_wall.obj";
|
std::string UnbreakableObj = "assets/wall/unbreakable_wall.obj";
|
||||||
std::string unbreakablePnj = "assets/wall/unbreakable_wall.png";
|
std::string UnbreakablePnj = "assets/wall/unbreakable_wall.png";
|
||||||
|
|
||||||
for (int i = 0; i < width + 1; i++) {
|
for (int i = 0; i < width + 1; i++) {
|
||||||
for (int j = 0; j < height + 1; j++) {
|
for (int j = 0; j < height + 1; j++) {
|
||||||
@@ -20,7 +20,7 @@ namespace BBM
|
|||||||
scene->addEntity("Unbreakable Wall")
|
scene->addEntity("Unbreakable Wall")
|
||||||
.addComponent<PositionComponent>(Vector3f(i, 0, j))
|
.addComponent<PositionComponent>(Vector3f(i, 0, j))
|
||||||
//.addComponent<CollisionComponent>(1)
|
//.addComponent<CollisionComponent>(1)
|
||||||
.addComponent<Drawable3DComponent<RAY3D::Model>>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj));
|
.addComponent<Drawable3DComponent<RAY3D::Model>>(UnbreakableObj, std::make_pair(MAP_DIFFUSE, UnbreakablePnj));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -28,33 +28,38 @@ namespace BBM
|
|||||||
|
|
||||||
void MapGenerator::generateWall(int width, int height, std::shared_ptr<WAL::Scene> scene)
|
void MapGenerator::generateWall(int width, int height, std::shared_ptr<WAL::Scene> scene)
|
||||||
{
|
{
|
||||||
std::string unbreakableObj = "assets/wall/unbreakable_wall.obj";
|
std::string UnbreakableObj = "assets/wall/unbreakable_wall.obj";
|
||||||
std::string unbreakablePnj = "assets/wall/unbreakable_wall.png";
|
std::string UnbreakablePnj = "assets/wall/unbreakable_wall.png";
|
||||||
|
|
||||||
scene->addEntity("Bottom Wall")
|
scene->addEntity("Bottom Wall")
|
||||||
.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, -1))
|
.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, -1))
|
||||||
//.addComponent<CollisionComponent>(1)
|
//.addComponent<CollisionComponent>(1)
|
||||||
.addComponent<Drawable3DComponent<RAY3D::Model>>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj), RAY::Vector3(width + 3, 1, 1));
|
.addComponent<Drawable3DComponent<RAY3D::Model>>(UnbreakableObj, std::make_pair(MAP_DIFFUSE, UnbreakablePnj), RAY::Vector3(width + 3, 1, 1));
|
||||||
scene->addEntity("Upper Wall")
|
scene->addEntity("Upper Wall")
|
||||||
.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, height + 1))
|
.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, height + 1))
|
||||||
//.addComponent<CollisionComponent>(1)
|
//.addComponent<CollisionComponent>(1)
|
||||||
.addComponent<Drawable3DComponent<RAY3D::Model>>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj), RAY::Vector3(width + 3, 1, 1));
|
.addComponent<Drawable3DComponent<RAY3D::Model>>(UnbreakableObj, std::make_pair(MAP_DIFFUSE, UnbreakablePnj), RAY::Vector3(width + 3, 1, 1));
|
||||||
scene->addEntity("Left Wall")
|
scene->addEntity("Left Wall")
|
||||||
.addComponent<PositionComponent>(Vector3f(width + 1, 0, (height + 1) / 2))
|
.addComponent<PositionComponent>(Vector3f(width + 1, 0, height / 2))
|
||||||
//.addComponent<CollisionComponent>(1)
|
//.addComponent<CollisionComponent>(1)
|
||||||
.addComponent<Drawable3DComponent<RAY3D::Model>>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj), RAY::Vector3(1, 1, height + 3));
|
.addComponent<Drawable3DComponent<RAY3D::Model>>(UnbreakableObj, std::make_pair(MAP_DIFFUSE, UnbreakablePnj), RAY::Vector3(1, 1, height + 1));
|
||||||
scene->addEntity("Right Wall")
|
scene->addEntity("Right Wall")
|
||||||
.addComponent<PositionComponent>(Vector3f(-1, 0, (height + 1) / 2))
|
.addComponent<PositionComponent>(Vector3f(-1, 0, height / 2))
|
||||||
//.addComponent<CollisionComponent>(1)
|
//.addComponent<CollisionComponent>(1)
|
||||||
.addComponent<Drawable3DComponent<RAY3D::Model>>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj), RAY::Vector3(1, 1, height + 3));
|
.addComponent<Drawable3DComponent<RAY3D::Model>>(UnbreakableObj, std::make_pair(MAP_DIFFUSE, UnbreakablePnj), RAY::Vector3(1, 1, height + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void MapGenerator::generateFloor(int width, int height, std::shared_ptr<WAL::Scene> scene)
|
void MapGenerator::generateFloor(MapBlock map, int width, int height, std::shared_ptr<WAL::Scene> scene)
|
||||||
{
|
{
|
||||||
scene->addEntity("Floor")
|
for (int i = 0; i < width + 1; i++) {
|
||||||
.addComponent<PositionComponent>(Vector3f(width / 2, -1, height / 2))
|
for (int j = 0; j < height + 1; j++) {
|
||||||
//.addComponent<CollisionComponent>(1)
|
if (map[std::make_tuple(i, 0, j)] != HOLE && map[std::make_tuple(i, 0, j)] != BUMPER)
|
||||||
.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/wall/floor.obj", std::make_pair(MAP_DIFFUSE, "assets/wall/floor.png"), RAY::Vector3(width + 2, 0, height + 2));
|
scene->addEntity("Unbreakable Wall")
|
||||||
|
.addComponent<PositionComponent>(Vector3f(i, -1, j))
|
||||||
|
//.addComponent<CollisionComponent>(1)
|
||||||
|
.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/wall/floor.obj", std::make_pair(MAP_DIFFUSE, "assets/wall/floor.png"));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MapGenerator::createElement(Vector3f coords, std::shared_ptr<WAL::Scene> scene, BlockType blockType)
|
void MapGenerator::createElement(Vector3f coords, std::shared_ptr<WAL::Scene> scene, BlockType blockType)
|
||||||
@@ -64,8 +69,8 @@ namespace BBM
|
|||||||
{UNBREAKABLE, &createUnbreakable},
|
{UNBREAKABLE, &createUnbreakable},
|
||||||
{HOLE, &createHole},
|
{HOLE, &createHole},
|
||||||
{FLOOR, &createFloor},
|
{FLOOR, &createFloor},
|
||||||
/* {BUMPER, &createBumper},
|
{BUMPER, &createBumper},
|
||||||
{STAIRS, &createStairs} */
|
{STAIRS, &createStairs}
|
||||||
};
|
};
|
||||||
|
|
||||||
try {
|
try {
|
||||||
@@ -115,10 +120,11 @@ namespace BBM
|
|||||||
}
|
}
|
||||||
|
|
||||||
void MapGenerator::createBumper(Vector3f coords, std::shared_ptr<WAL::Scene> scene)
|
void MapGenerator::createBumper(Vector3f coords, std::shared_ptr<WAL::Scene> scene)
|
||||||
{
|
{
|
||||||
|
std::cout << "Bumper Created" << std::endl;
|
||||||
scene->addEntity("Bumper Block")
|
scene->addEntity("Bumper Block")
|
||||||
.addComponent<PositionComponent>(Vector3f(coords.x, coords.y - 1, coords.z))
|
.addComponent<PositionComponent>(Vector3f(coords.x, coords.y - 1, coords.z))
|
||||||
.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/wall/bumper_block.obj", std::make_pair(MAP_DIFFUSE, "assets/wall/bumper_block.png"));
|
.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/wall/bumper.obj", std::make_pair(MAP_DIFFUSE, "assets/wall/bumper.png"));
|
||||||
/* .addComponent<CollisionComponent>([](const WAL::Entity &entity, WAL::Entity &other) {
|
/* .addComponent<CollisionComponent>([](const WAL::Entity &entity, WAL::Entity &other) {
|
||||||
if (other.hasComponent<MovableComponent>()) {
|
if (other.hasComponent<MovableComponent>()) {
|
||||||
auto &movable = other.getComponent<MovableComponent>();
|
auto &movable = other.getComponent<MovableComponent>();
|
||||||
@@ -129,10 +135,11 @@ namespace BBM
|
|||||||
|
|
||||||
void MapGenerator::createStairs(Vector3f coords, std::shared_ptr<WAL::Scene> scene)
|
void MapGenerator::createStairs(Vector3f coords, std::shared_ptr<WAL::Scene> scene)
|
||||||
{
|
{
|
||||||
|
std::cout << "Stairs Created" << std::endl;
|
||||||
scene->addEntity("Stairs Block")
|
scene->addEntity("Stairs Block")
|
||||||
.addComponent<PositionComponent>(coords)
|
.addComponent<PositionComponent>(coords)
|
||||||
//.addComponent<CollisionComponent>(1)
|
//.addComponent<CollisionComponent>(1)
|
||||||
.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/wall/stairs_block.obj", std::make_pair(MAP_DIFFUSE, "assets/wall/stairs_block.png"));
|
.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/wall/stairs.obj", std::make_pair(MAP_DIFFUSE, "assets/wall/stairs.png"));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MapGenerator::isCloseToBlockType(std::map<std::tuple<int, int, int>, BlockType> map, int x, int y, int z, BlockType blockType)
|
bool MapGenerator::isCloseToBlockType(std::map<std::tuple<int, int, int>, BlockType> map, int x, int y, int z, BlockType blockType)
|
||||||
@@ -145,36 +152,49 @@ namespace BBM
|
|||||||
|
|
||||||
MapGenerator::BlockType MapGenerator::getRandomBlockType()
|
MapGenerator::BlockType MapGenerator::getRandomBlockType()
|
||||||
{
|
{
|
||||||
double rnd = static_cast<double>(std::rand())/RAND_MAX;
|
double rnd = static_cast<double>(std::rand())/RAND_MAX;
|
||||||
|
|
||||||
if (rnd > 0.95)
|
if (rnd > 0.95)
|
||||||
return HOLE;
|
return HOLE;
|
||||||
if (rnd > 0.10)
|
if (rnd > 0.25)
|
||||||
return BREAKABLE;
|
return BREAKABLE;
|
||||||
return NOTHING;
|
return NOTHING;
|
||||||
}
|
}
|
||||||
|
|
||||||
MapGenerator::MapBlock MapGenerator::createHeight(MapBlock map, int width, int height)
|
MapGenerator::MapBlock MapGenerator::createHeight(MapBlock map, int width, int height)
|
||||||
{
|
{
|
||||||
double rnd = static_cast<double>(std::rand())/RAND_MAX;
|
double rnd = static_cast<double>(std::rand())/RAND_MAX;
|
||||||
|
|
||||||
|
std::cout << "Height rnd" << rnd << std::endl;
|
||||||
if (rnd > 0.60) {
|
if (rnd > 0.60) {
|
||||||
for (int i = 0; i < width; i++) {
|
std::cout << "Up border" << std::endl;
|
||||||
|
for (int i = 0; i < width + 1; i++) {
|
||||||
map[std::make_tuple(i, 1, height)] = map[std::make_tuple(i, 0, height)];
|
map[std::make_tuple(i, 1, height)] = map[std::make_tuple(i, 0, height)];
|
||||||
map[std::make_tuple(i, 0, height)] = FLOOR;
|
map[std::make_tuple(i, 0, height)] = FLOOR;
|
||||||
|
map[std::make_tuple(i, 1, 0)] = map[std::make_tuple(i, 0, 0)];
|
||||||
|
map[std::make_tuple(i, 0, 0)] = FLOOR;
|
||||||
}
|
}
|
||||||
for (int j = 0; j < height; j++) {
|
map[std::make_tuple(0, 0, height - 1)] = STAIRS;
|
||||||
map[std::make_tuple(width, 1, j)] = map[std::make_tuple(width, 0, j)];
|
map[std::make_tuple(0, 0, 1)] = STAIRS;
|
||||||
map[std::make_tuple(width, 0, j)] = FLOOR;
|
map[std::make_tuple(width, 0, height - 1)] = STAIRS;
|
||||||
}
|
map[std::make_tuple(width, 0, 1)] = STAIRS;
|
||||||
|
map[std::make_tuple(width / 2, -1, height - 1)] = BUMPER;
|
||||||
|
map[std::make_tuple(width / 2, -1, 1)] = BUMPER;
|
||||||
}
|
}
|
||||||
if (rnd > 0.30) {
|
if (rnd > 0.30) {
|
||||||
for (int i = width - width/4; i < width + width/4 + 1; i++) {
|
std::cout << "Up center" << std::endl;
|
||||||
for (int j = height - height/4; j < height + height/4 + 1; j++) {
|
for (int i = width / 2 - width / 4; i < width / 2 + width / 4 + 1; i++) {
|
||||||
|
for (int j = height / 2 - height/4; j < height / 2 + height / 4 + 1; j++) {
|
||||||
|
if (map[std::make_tuple(i, 0, j)] == FLOOR)
|
||||||
|
continue;
|
||||||
map[std::make_tuple(i, 1, j)] = map[std::make_tuple(i, 0, j)];
|
map[std::make_tuple(i, 1, j)] = map[std::make_tuple(i, 0, j)];
|
||||||
map[std::make_tuple(i, 0, j)] = FLOOR;
|
map[std::make_tuple(i, 0, j)] = FLOOR;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
map[std::make_tuple(width / 2 - width / 8, 0, height / 2 + height / 4 + 1)] = STAIRS;
|
||||||
|
map[std::make_tuple(width / 2 + width / 8, 0, height / 2 - height / 4 - 1)] = STAIRS;
|
||||||
|
map[std::make_tuple(width / 2 - width / 4 - 1, 0, height / 2 - height / 8)] = STAIRS;
|
||||||
|
map[std::make_tuple(width / 2 + width / 4 + 1, 0, height / 2 + height / 8)] = STAIRS;
|
||||||
}
|
}
|
||||||
return map;
|
return map;
|
||||||
}
|
}
|
||||||
@@ -195,44 +215,39 @@ namespace BBM
|
|||||||
|
|
||||||
width = width % 2 ? width + 1 : width;
|
width = width % 2 ? width + 1 : width;
|
||||||
height = height % 2 ? height + 1 : height;
|
height = height % 2 ? height + 1 : height;
|
||||||
for (int i = 0; i < width; i++) {
|
for (int i = 0; i < width; i++)
|
||||||
for (int j = 0; j < height; j++)
|
for (int j = 0; j < height; j++)
|
||||||
map[std::make_tuple(i, 0, j)] = NOTHING;
|
map[std::make_tuple(i, 0, j)] = NOTHING;
|
||||||
}
|
|
||||||
map = createSpawner(map, width, height);
|
map = createSpawner(map, width, height);
|
||||||
for (int i = 0; i < width + 1; i++) {
|
for (int i = 0; i < width + 1; i++) {
|
||||||
for (int j = 0; j < height + 1; j++) {
|
for (int j = 0; j < height + 1; j++) {
|
||||||
if (map[std::make_tuple(i, 0, j)] == SPAWNER)
|
if (map[std::make_tuple(i, 0, j)] == SPAWNER)
|
||||||
continue;
|
continue;
|
||||||
if (isCloseToBlockType(map, i , 0, j, SPAWNER))
|
if (isCloseToBlockType(map, i , 0, j, SPAWNER)) {
|
||||||
map[std::make_tuple(i, 0, j)] = NOTHING;
|
map[std::make_tuple(i, 0, j)] = NOTHING;
|
||||||
else
|
} else {
|
||||||
map[std::make_tuple(i, 0, j)] = getRandomBlockType();
|
map[std::make_tuple(i, 0, j)] = getRandomBlockType();
|
||||||
|
}
|
||||||
if (map[std::make_tuple(i, 0, j)] == UNBREAKABLE && isCloseToBlockType(map, i, 0, j, UNBREAKABLE))
|
if (map[std::make_tuple(i, 0, j)] == UNBREAKABLE && isCloseToBlockType(map, i, 0, j, UNBREAKABLE))
|
||||||
map[std::make_tuple(i, 0, j)] = BREAKABLE;
|
map[std::make_tuple(i, 0, j)] = BREAKABLE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (int i = 0; i < width + 1; i++) {
|
for (int i = 0; i < width + 1; i++)
|
||||||
for (int j = 0; j < height + 1; j++) {
|
for (int j = 0; j < height + 1; j++)
|
||||||
if (!((i + 1) % 2) && !((j + 1) % 2))
|
if (!((i + 1) % 2) && !((j + 1) % 2))
|
||||||
map[std::make_tuple(i, 0, j)] = UNBREAKABLE;
|
map[std::make_tuple(i, 0, j)] = UNBREAKABLE;
|
||||||
}
|
|
||||||
}
|
|
||||||
map = createHeight(map, width, height);
|
map = createHeight(map, width, height);
|
||||||
return (map);
|
return (map);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MapGenerator::loadMap(int width, int height, std::map<std::tuple<int, int, int>,
|
void MapGenerator::loadMap(int width, int height, MapBlock map, std::shared_ptr<WAL::Scene> scene)
|
||||||
BlockType> map, std::shared_ptr<WAL::Scene> scene)
|
{
|
||||||
{
|
|
||||||
generateWall(width, height, scene);
|
generateWall(width, height, scene);
|
||||||
generateFloor(width, height, scene);
|
generateFloor(map, width, height, scene);
|
||||||
for (int x = 0; x < width + 1; x++) {
|
for (int x = 0; x < width + 1; x++)
|
||||||
for (int z = 0; z < height + 1; z++) {
|
for (int z = 0; z < height + 1; z++)
|
||||||
for (int y = 0; y < 1 + 1; y++)
|
for (int y = 0; y < 1 + 1; y++)
|
||||||
createElement(Vector3f(x, y, z), scene, map[std::make_tuple(x, y, z)]);
|
createElement(Vector3f(x, y, z), scene, map[std::make_tuple(x, y, z)]);
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace BBM
|
} // namespace BBM
|
||||||
+1
-1
@@ -68,7 +68,7 @@ namespace BBM
|
|||||||
//! @param height Height of the map
|
//! @param height Height of the map
|
||||||
//! @param scene Scene where the map is instanced
|
//! @param scene Scene where the map is instanced
|
||||||
//! @brief Generate the floor of the map
|
//! @brief Generate the floor of the map
|
||||||
static void generateFloor(int width, int height, std::shared_ptr<WAL::Scene> scene);
|
static void generateFloor(MapBlock map, int width, int height, std::shared_ptr<WAL::Scene> scene);
|
||||||
|
|
||||||
//! @param coords coords of the element
|
//! @param coords coords of the element
|
||||||
//! @param scene Scene where the map is instanced
|
//! @param scene Scene where the map is instanced
|
||||||
|
|||||||
@@ -75,7 +75,7 @@ namespace BBM
|
|||||||
.addComponent<KeyboardComponent>()
|
.addComponent<KeyboardComponent>()
|
||||||
.addComponent<MovableComponent>();
|
.addComponent<MovableComponent>();
|
||||||
scene->addEntity("camera")
|
scene->addEntity("camera")
|
||||||
.addComponent<PositionComponent>(8, 20, 7)
|
.addComponent<PositionComponent>(8, 15, -15)
|
||||||
.addComponent<CameraComponent>(Vector3f(8, 0, 8));
|
.addComponent<CameraComponent>(Vector3f(8, 0, 8));
|
||||||
std::srand(std::time(NULL));
|
std::srand(std::time(NULL));
|
||||||
MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16), scene);
|
MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16), scene);
|
||||||
|
|||||||
Reference in New Issue
Block a user