From 11370c890dcf0a13c1890936a79381b2e45300d7 Mon Sep 17 00:00:00 2001 From: Askou Date: Tue, 15 Jun 2021 14:35:59 +0200 Subject: [PATCH] Add permanent bonuses except for wallpass --- sources/Items/Bonus.cpp | 1 - sources/System/BombHolder/BombHolderSystem.cpp | 2 -- 2 files changed, 3 deletions(-) diff --git a/sources/Items/Bonus.cpp b/sources/Items/Bonus.cpp index 5ba27b15..075216ef 100644 --- a/sources/Items/Bonus.cpp +++ b/sources/Items/Bonus.cpp @@ -29,7 +29,6 @@ namespace BBM { if (!bombHolder || !playerBonus) return; bombHolder->explosionRadius++; - std::cout << "BombRadius : " << bombHolder->explosionRadius << std::endl; } void Bonus::SpeedUpBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis) diff --git a/sources/System/BombHolder/BombHolderSystem.cpp b/sources/System/BombHolder/BombHolderSystem.cpp index d67f16c7..e7b385a1 100644 --- a/sources/System/BombHolder/BombHolderSystem.cpp +++ b/sources/System/BombHolder/BombHolderSystem.cpp @@ -111,8 +111,6 @@ namespace BBM MAP_DIFFUSE, "assets/bombs/bomb_normal.png" )); - holder.damage = 1; - holder.explosionRadius = 3; } void