From 11720b8d10e10df402b4050c87f6d839d6317bd1 Mon Sep 17 00:00:00 2001 From: HENRY Benjamin Date: Fri, 18 Jun 2021 21:52:34 +0200 Subject: [PATCH] now there's a background during the intro --- sources/Runner/GameScene.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/sources/Runner/GameScene.cpp b/sources/Runner/GameScene.cpp index aeed559a..587fe793 100644 --- a/sources/Runner/GameScene.cpp +++ b/sources/Runner/GameScene.cpp @@ -38,9 +38,9 @@ namespace BBM scene->addEntity("background image") .addComponent("assets/map/breakable_wall.obj", false, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/game.png"), Vector3f(50, 1, 50)) .addComponent(5, -2, 0); -// scene->addEntity("background image") -// .addComponent("assets/map/breakable_wall.obj", false, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), 0, Vector3f(), Vector3f(90, 0, 0)) -// .addComponent(50, 25, 0); + scene->addEntity("background image") + .addComponent("assets/map/breakable_wall.obj", false, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), 90, Vector3f(), Vector3f(1, 0, 0)) + .addComponent(0, 0, 22); MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16, hasHeights), scene); return scene; }