From 135216c53be67f12c5da7fe3b5e7b8412dc2a200 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Le=20Bihan?= Date: Tue, 15 Jun 2021 00:43:48 +0200 Subject: [PATCH] indent fixes --- sources/System/BombHolder/BombHolderSystem.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/sources/System/BombHolder/BombHolderSystem.cpp b/sources/System/BombHolder/BombHolderSystem.cpp index 16e9d62b..d67f16c7 100644 --- a/sources/System/BombHolder/BombHolderSystem.cpp +++ b/sources/System/BombHolder/BombHolderSystem.cpp @@ -93,14 +93,14 @@ namespace BBM { this->_wal.getScene()->scheduleNewEntity("Bomb") .addComponent(position.round()) - .addComponent(1, [](WAL::Entity &entity, WAL::Wal &wal) { - // the bomb explode when hit - entity.scheduleDeletion(); - auto &pos = entity.getComponent(); - auto &bombDetails = entity.getComponent(); - BombHolderSystem::_dispatchExplosion(pos.position, wal, bombDetails.explosionRadius); - }) - .addComponent>() + .addComponent(1, [](WAL::Entity &entity, WAL::Wal &wal) { + // the bomb explode when hit + entity.scheduleDeletion(); + auto &pos = entity.getComponent(); + auto &bombDetails = entity.getComponent(); + BombHolderSystem::_dispatchExplosion(pos.position, wal, bombDetails.explosionRadius); + }) + .addComponent>() .addComponent(holder.damage, holder.explosionRadius, id) .addComponent(BombHolderSystem::explosionTimer, &BombHolderSystem::_bombExplosion) .addComponent(