fix compilation, model is a 3D drawable

This commit is contained in:
Bluub
2021-05-27 16:27:48 +02:00
parent 5469b6f169
commit 16ea3e3d80
4 changed files with 34 additions and 28 deletions

View File

@@ -8,46 +8,47 @@
#include "Model/Model.hpp"
#include "Exceptions/RayError.hpp"
RAY::Model::Model(const std::string &filePath, const RAY::Vector3 &position, const RAY::Vector3 &rotationAxis, float rotationAngle, const RAY::Vector3 &scale):
ADrawable3D(position, WHITE), _model(LoadModel(filename.c_str()), position, rotationAxis, rotationAngle, scale)
RAY::Drawables::Drawables3D::Model::Model(const std::string &filename, const RAY::Vector3 &position, const RAY::Vector3 &rotationAxis, float rotationAngle, const RAY::Vector3 &scale):
ADrawable3D(position, WHITE), _model(LoadModel(filename.c_str())),
_rotationAxis(rotationAxis), _rotationAngle(rotationAngle), _scale(scale)
{
}
RAY::Model::Model(const Mesh &mesh):
_model(LoadModelFromMesh(mesh))
RAY::Drawables::Drawables3D::Model::Model(const Mesh &mesh)
: ADrawable3D({0, 0, 0}, WHITE), _model(LoadModelFromMesh(mesh))
{
}
RAY::Model::~Model()
RAY::Drawables::Drawables3D::Model::~Model()
{
this->unload();
}
bool RAY::Model::load(const std::string &filename)
bool RAY::Drawables::Drawables3D::Model::load(const std::string &filename)
{
this->_model = LoadModel(filename.c_str());
return true;
}
bool RAY::Model::load(const Mesh &mesh)
bool RAY::Drawables::Drawables3D::Model::load(const Mesh &mesh)
{
this->_model = LoadModelFromMesh(mesh);
return true;
}
bool RAY::Model::unload()
bool RAY::Drawables::Drawables3D::Model::unload()
{
UnloadModel(this->_model);
return true;
}
bool RAY::Model::unloadKeepMeshes()
bool RAY::Drawables::Drawables3D::Model::unloadKeepMeshes()
{
UnloadModelKeepMeshes(_model);
return true;
}
bool RAY::Model::setAnimation(const RAY::ModelAnimation &animation)
bool RAY::Drawables::Drawables3D::Model::setAnimation(const RAY::ModelAnimation &animation)
{
if (!IsModelAnimationValid(this->_model, animation))
throw RAY::Exception::NotCompatibleError("The animation is not compatible with the model");
@@ -55,56 +56,56 @@ bool RAY::Model::setAnimation(const RAY::ModelAnimation &animation)
return true;
}
bool RAY::Model::setTextureToMaterial(RAY::Model::MaterialType materialType, const RAY::Texture &texture)
bool RAY::Drawables::Drawables3D::Model::setTextureToMaterial(RAY::Drawables::Drawables3D::Model::MaterialType materialType, const RAY::Texture &texture)
{
SetMaterialTexture(&this->_model.materials[materialType], materialType, texture);
return true;
}
RAY::Model::operator ::Model() const
RAY::Drawables::Drawables3D::Model::operator ::Model() const
{
return this->_model;
}
int RAY::Model::getBoneCount() const
int RAY::Drawables::Drawables3D::Model::getBoneCount() const
{
return this->_model.boneCount;
}
RAY::Model &RAY::Model::setRotationAngle(float rotationAngle)
RAY::Drawables::Drawables3D::Model &RAY::Drawables::Drawables3D::Model::setRotationAngle(float rotationAngle)
{
this->_rotationAngle = rotationAngle;
return *this;
}
float RAY::Model::getRotationAngle(void)
float RAY::Drawables::Drawables3D::Model::getRotationAngle(void)
{
return this->_rotationAngle;
}
RAY::Model &RAY::Model::setRotationAxix(const RAY::Vector3 &scale)
RAY::Drawables::Drawables3D::Model &RAY::Drawables::Drawables3D::Model::setRotationAxis(const RAY::Vector3 &scale)
{
this->_scale = scale;
return *this;
}
const RAY::Vector3 &RAY::Model::getRotationAxix(void)
const RAY::Vector3 &RAY::Drawables::Drawables3D::Model::getRotationAxis(void)
{
return this->_rotationAxis;
}
RAY::Model &RAY::Model::setScale(const RAY::Vector3 &scale)
RAY::Drawables::Drawables3D::Model &RAY::Drawables::Drawables3D::Model::setScale(const RAY::Vector3 &scale)
{
this->_scale = scale;
return *this;
}
const RAY::Vector3 &RAY::Model::getScale(void)
const RAY::Vector3 &RAY::Drawables::Drawables3D::Model::getScale(void)
{
return this->_scale;
}
void RAY::Model::drawOn(RAY::Window &)
void RAY::Drawables::Drawables3D::Model::drawOn(RAY::Window &)
{
DrawModelEx(this->_model, this->_position, this->_rotationAxis, this->_rotationAngle, this->_scale, this->_color);
}

View File

@@ -15,7 +15,7 @@
#include <raylib.h>
#include <vector>
namespace RAY {
namespace RAY::Drawables::Drawables3D {
//! @brief Basic 3D Model type
class Model: public IRessource, public Drawables::ADrawable3D {
public:
@@ -24,7 +24,7 @@ namespace RAY {
//! @brief Create an model, loading a file
//! @param filePath: path to file to load
Model(const std::string &filePath, const RAY::Vector3 &position, const RAY::Vector3 &rotationAxis = RAY::Vector3(0, 1, 0), float rotationAngle = 0, const RAY::Vector3 &scale = RAY::Vector3(1, 1, 1));
Model(const std::string &filePath, const RAY::Vector3 &position = {0, 0, 0}, const RAY::Vector3 &rotationAxis = RAY::Vector3(0, 1, 0), float rotationAngle = 0, const RAY::Vector3 &scale = RAY::Vector3(1, 1, 1));
//! @brief Create an model, loading a file
//! @param mesh: mesh to load
@@ -69,10 +69,10 @@ namespace RAY {
float getRotationAngle(void);
//! @brief Set Rotation Axis
Model &setRotationAxix(const RAY::Vector3 &scale);
Model &setRotationAxis(const RAY::Vector3 &scale);
//! @return rotation axis
const RAY::Vector3 & getRotationAxix(void);
const RAY::Vector3 & getRotationAxis(void);
//! @brief Set Scale
Model &setScale(const RAY::Vector3 &scale);
@@ -80,6 +80,8 @@ namespace RAY {
//! @return Scale
const RAY::Vector3 & getScale(void);
void drawOn(RAY::Window &) override;
private:
//! @brief Raw data from raylib
::Model _model;

View File

@@ -20,11 +20,14 @@
#include "Drawables/Texture.hpp"
namespace RAY {
class Model;
//! @brief Window manager
namespace Drawables {
class IDrawable;
class ADrawable3D;
namespace Drawables3D
{
class Model;
}
}
class Window {
public:

View File

@@ -55,7 +55,8 @@ int demo()
RAY::TraceLog::setLevel(LOG_WARNING);
RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Bidibidibop", FLAG_WINDOW_RESIZABLE);
RAY::Image icon("assets/icon.png");
RAY::Model model(modelPath);
RAY::Vector3 position(0.0f, 0.0f, 0.0f); // Set model position
RAY::Drawables::Drawables3D::Model model(modelPath, position, RAY::Vector3(1.0f, 20, 0.0f), -180.0f, RAY::Vector3( 3.0f, 3.0f, 3.0f ));
RAY::Camera::Camera3D camera(RAY::Vector3(10.0f, 10.0f, 10.0f),
RAY::Vector3(0.0f, 0.0f, 0.0f),
RAY::Vector3(0.0f, 1.0f, 0.0f),
@@ -75,7 +76,6 @@ int demo()
RAY::Drawables::Drawables3D::Grid grid(10, 1.0f);
RAY::Drawables::Drawables2D::Text instructionText("PRESS SPACE to PLAY MODEL ANIMATION", 10, {10, 20} , MAROON);
size_t animationIndex = 0;
RAY::Vector3 position(0.0f, 0.0f, 0.0f); // Set model position
model.setTextureToMaterial(MAP_DIFFUSE, texture);
window.setIcon(icon);
@@ -117,7 +117,7 @@ int demo()
window.clear();
window.useCamera(camera);
window.draw(model, position, RAY::Vector3(1.0f, 20, 0.0f), -180.0f, RAY::Vector3( 3.0f, 3.0f, 3.0f ));
window.draw(model);
window.draw(grid);
window.draw(circle);