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Starting a bomb system
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@@ -6,14 +6,15 @@
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namespace BBM
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{
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BasicBombComponent::BasicBombComponent(WAL::Entity &entity, int damage, float explosionRadius)
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BasicBombComponent::BasicBombComponent(WAL::Entity &entity, int damage, float explosionRadius, int ownerID)
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: WAL::Component(entity),
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damage(damage),
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explosionRadius(explosionRadius)
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explosionRadius(explosionRadius),
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ownerID(ownerID)
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{}
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WAL::Component *BasicBombComponent::clone(WAL::Entity &entity) const
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{
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return new BasicBombComponent(entity, this->damage, this->explosionRadius);
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return new BasicBombComponent(entity, this->damage, this->explosionRadius, this->ownerID);
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}
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}
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