Starting a bomb system

This commit is contained in:
Zoe Roux
2021-06-09 18:00:15 +02:00
parent c88f986328
commit 1dd4e0b22d
7 changed files with 62 additions and 10 deletions
@@ -6,14 +6,15 @@
namespace BBM
{
BasicBombComponent::BasicBombComponent(WAL::Entity &entity, int damage, float explosionRadius)
BasicBombComponent::BasicBombComponent(WAL::Entity &entity, int damage, float explosionRadius, int ownerID)
: WAL::Component(entity),
damage(damage),
explosionRadius(explosionRadius)
explosionRadius(explosionRadius),
ownerID(ownerID)
{}
WAL::Component *BasicBombComponent::clone(WAL::Entity &entity) const
{
return new BasicBombComponent(entity, this->damage, this->explosionRadius);
return new BasicBombComponent(entity, this->damage, this->explosionRadius, this->ownerID);
}
}