Starting a bomb system

This commit is contained in:
Zoe Roux
2021-06-09 18:00:15 +02:00
parent c88f986328
commit 1dd4e0b22d
7 changed files with 62 additions and 10 deletions

View File

@@ -0,0 +1,20 @@
//
// Created by Zoe Roux on 6/9/21.
//
#include "BombSystem.hpp"
namespace BBM
{
BombSystem::BombSystem(WAL::Wal &wal)
: System(wal)
{
}
void BombSystem::onUpdate(WAL::ViewEntity<BasicBombComponent> &entity, std::chrono::nanoseconds dtime)
{
// if (entity.get<BasicBombComponent>().)
// TODO set ignoreOwner to false once the player moved out of the block.
}
}