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modif shaders callback (adding dtime)
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@@ -14,7 +14,7 @@ namespace BBM
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public:
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//! @inherit
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void onFixedUpdate(WAL::ViewEntity<ShaderComponent> &entity) override;
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void onUpdate(WAL::ViewEntity<ShaderComponent> &entity, std::chrono::nanoseconds dtime) override;
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//! @brief ctor
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explicit ShaderSystem(WAL::Wal &wal);
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