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https://github.com/zoriya/Bomberman.git
synced 2026-06-04 10:44:42 +00:00
systems whould work but i don't know how to put my entity in a scene
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@@ -78,6 +78,73 @@ int demo()
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window.close();
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/*
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* const int screenWidth = 800;
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const int screenHeight = 450;
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auto iterator = textures.begin();
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const std::string modelPath = "assets/player/player.obj";
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const std::string texturePath = "assets/player/blue.png";
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//const std::string animationPath = "assets/guy.iqm";
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RAY::TraceLog::setLevel(LOG_WARNING);
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RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Bidibidibop", FLAG_WINDOW_RESIZABLE);
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RAY::Image icon("assets/icon.png");
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window.setIcon(icon);
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RAY::Model model(modelPath);
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RAY::Camera::Camera3D camera(RAY::Vector3(10.0f, 10.0f, 10.0f),
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RAY::Vector3(0.0f, 0.0f, 0.0f),
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RAY::Vector3(0.0f, 1.0f, 0.0f),
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45.0f, CAMERA_PERSPECTIVE
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);
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WAL::Entity entityPlayer("roger");
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RAY::Drawables::Drawables3D::Circle circle({300, 300, 300}, 50, 0XFFFFFFF, {0, 0, 0}, 0);
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BBM::Drawable3DComponent<RAY::Drawables::Drawables3D::Circle> circleComponent(entityPlayer, circle);
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BBM::Renderer3DSystem<RAY::Drawables::Drawables3D::Circle> circleSystem(window);
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wal.addSystem(circleSystem);
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entityPlayer.addComponent(circleComponent);
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RAY::Texture texture(get_full_path(*iterator));
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//RAY::ModelAnimations animations(modelPath);
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RAY::Drawables::Drawables3D::Grid grid(10, 1.0f);
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RAY::Drawables::Drawables2D::Text instructionText("PRESS SPACE to PLAY MODEL ANIMATION", 10, {10, 20} , MAROON);
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model.setTextureToMaterial(MAP_DIFFUSE, texture);
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RAY::Vector3 position(0.0f, 0.0f, 0.0f); // Set model position
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camera.setMode(CAMERA_FREE); // Set free camera mode
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float y_rotation = 0;
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window.setFPS(60);
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while (!window.shouldClose())
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{
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camera.update();
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if (RAY::Controller::Keyboard::isReleased(KEY_SPACE))
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{
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++iterator;
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if (iterator == textures.end())
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iterator = textures.begin();
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texture.unload();
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texture.load(get_full_path(*iterator));
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model.setTextureToMaterial(MAP_DIFFUSE, texture);
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//animations[0].incrementFrameCounter();
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//model.setAnimation(animations[0]);
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}
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window.setDrawingState(RAY::Window::DRAWING);
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window.clear();
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window.useCamera(camera);
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window.draw(model, position, RAY::Vector3(1.0f, 20, 0.0f), -180.0f, RAY::Vector3( 5.0f, 5.0f, 5.0f ));
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window.draw(grid);
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window.unuseCamera();
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window.draw(instructionText);
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window.setDrawingState(RAY::Window::IDLE);
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}
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window.close();
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*/
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return 0;
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}
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