mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-06-03 02:23:44 +00:00
merged with develop
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@@ -18,8 +18,9 @@ namespace BBM
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{
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MenuControllableSystem::MenuControllableSystem(WAL::Wal &wal)
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: System(wal),
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_currentButton()
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{}
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_currentButton(), _oldMousePosition(-1, -1)
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{
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}
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void MenuControllableSystem::_updateCurrentButton(bool selected, Vector2f move)
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{
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@@ -51,14 +52,12 @@ namespace BBM
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this->_currentButton->getComponent<OnClickComponent>().onEvent(*this->_currentButton, this->_wal);
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}
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bool MenuControllableSystem::_mouseOnButton(WAL::ViewEntity<OnClickComponent, OnHoverComponent, OnIdleComponent, PositionComponent, Drawable2DComponent> &entity) const
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bool MenuControllableSystem::_mouseOnButton(const Vector2f &mousePos, WAL::ViewEntity<OnClickComponent, OnHoverComponent, OnIdleComponent, PositionComponent, Drawable2DComponent> &entity) const
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{
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auto &positionComponent = entity.get<PositionComponent>();
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RAY::Vector2 rayMousePos = RAYControl::Mouse::getCursorPosition();
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RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.get<Drawable2DComponent>().drawable.get());
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RAY2D::Text *text = dynamic_cast<RAY2D::Text *>(entity.get<Drawable2DComponent>().drawable.get());
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Vector2f buttonPos(positionComponent.getX(), positionComponent.getY());
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Vector2f mousePos(rayMousePos.x, rayMousePos.y);
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Vector2f dimensions;
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WAL::Entity *newButton = nullptr;
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@@ -68,7 +67,7 @@ namespace BBM
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dimensions.y = texture->getDimensions().y;
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} else if (text) {
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dimensions.y = text->getFontSize();
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dimensions.x = text->getString().size() * (text->getLetterSpacing() + text->getFontSize());
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dimensions.x = text->getString().size() * (text->getFontSize());
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} else
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return false;
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return ((buttonPos.x <= mousePos.x && mousePos.x <= buttonPos.x + dimensions.x)
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@@ -77,11 +76,15 @@ namespace BBM
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void MenuControllableSystem::onSelfUpdate(std::chrono::nanoseconds dtime)
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{
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RAY::Vector2 rayMousePos = RAYControl::Mouse::getCursorPosition();
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RAY::Vector2 winSize = RAY::Window::getInstance().getDimensions();
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Vector2f relativeMousePos(rayMousePos.x * 1920 / winSize.x, rayMousePos.y * 1080 / winSize.y);
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auto &controllableView = this->_wal.getScene()->view<ControllableComponent>();
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auto &buttons = _wal.getScene()->view<OnClickComponent, OnHoverComponent, OnIdleComponent, PositionComponent, Drawable2DComponent>();
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if (this->_oldMousePosition == Vector2f(-1, -1))
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this->_oldMousePosition = relativeMousePos;
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if (this->_currentButton && this->_currentButton->_scene.getID() != this->_wal.getScene()->getID()) {
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this->_currentButton->getComponent<OnIdleComponent>().onEvent(*this->_currentButton, this->_wal);
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this->_currentButton = nullptr;
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@@ -98,8 +101,11 @@ namespace BBM
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this->_updateCurrentButton(controllable.select, controllable.move);
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return;
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}
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if (relativeMousePos == this->_oldMousePosition && !RAYControl::Mouse::isPressed(RAYControl::Mouse::Button::MOUSE_BUTTON_LEFT))
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return;
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this->_oldMousePosition = relativeMousePos;
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for (auto &entity: buttons) {
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if (_mouseOnButton(entity)) {
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if (_mouseOnButton(relativeMousePos, entity)) {
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if (this->_currentButton)
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this->_currentButton->getComponent<OnIdleComponent>().onEvent(*this->_currentButton, this->_wal);
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this->_currentButton = &(*entity);
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@@ -20,12 +20,15 @@ namespace BBM
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//! @brief index of the current button selected
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WAL::Entity *_currentButton;
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//! @brief position of the mouse at the precedent scene (to know which controller event to watch)
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Vector2f _oldMousePosition;
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//! @brief update current button reference
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//! @param selected lets know if te new selected button is 'pressed'
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void _updateCurrentButton(bool selected, Vector2f move);
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//! @return true if mouse on entity
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bool _mouseOnButton(WAL::ViewEntity<OnClickComponent, OnHoverComponent, OnIdleComponent, PositionComponent, Drawable2DComponent> &entity) const;
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bool _mouseOnButton(const Vector2f &mousePos, WAL::ViewEntity<OnClickComponent, OnHoverComponent, OnIdleComponent, PositionComponent, Drawable2DComponent> &entity) const;
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public:
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//! @brief time (in millisecond) since last check
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std::chrono::time_point<std::chrono::steady_clock> now;
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