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setup debug mode
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@@ -22,8 +22,12 @@ namespace BBM
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//! @brief The camera used to render.
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RAY::Camera::Camera3D _camera;
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//! @brief Defines if the debug informations must be displayed or not
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bool _debugMode;
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//! @brief Window framerate limit
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static constexpr short FPS = 30;
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public:
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//! @brief A method called after all entities that this system manage has been updated.
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//! @note render on screen here
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