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https://github.com/zoriya/Bomberman.git
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add no clip bonus
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@@ -28,9 +28,7 @@ namespace BBM {
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auto *playerBonus = player.tryGetComponent<PlayerBonusComponent>();
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if (!bombHolder || !playerBonus)
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return;
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if (bombHolder->explosionRadius <= 6)
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bombHolder->explosionRadius++;
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playerBonus->nextRangeBonusRate = playerBonus->rangeBonusRate;
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bombHolder->explosionRadius++;
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}
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void Bonus::SpeedUpBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis)
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@@ -53,6 +51,7 @@ namespace BBM {
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if (!playerBonus)
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return;
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playerBonus->nextNoClipRate = playerBonus->nextSpeedBonusRate;
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playerBonus->isNoClipOn = true;
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}
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Bonus::BonusType Bonus::getRandomBonusType()
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