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Reworking systems
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@@ -12,11 +12,8 @@ namespace BBM
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{
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float ControllableSystem::speed = .25f;
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ControllableSystem::ControllableSystem()
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: WAL::System({
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typeid(ControllableComponent),
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typeid(MovableComponent)
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})
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ControllableSystem::ControllableSystem(WAL::Wal &wal)
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: System(wal)
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{}
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void ControllableSystem::onFixedUpdate(WAL::Entity &entity)
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