Reworking systems

This commit is contained in:
Zoe Roux
2021-06-04 00:50:38 +02:00
parent 4f14d380bf
commit 306f07972d
22 changed files with 129 additions and 177 deletions

View File

@@ -5,12 +5,14 @@
#pragma once
#include "Component/Movable/MovableComponent.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "System/System.hpp"
namespace BBM
{
//! @brief A system to handle Controllable entities.
class ControllableSystem : public WAL::System
class ControllableSystem : public WAL::System<ControllableComponent, MovableComponent>
{
public:
//! @brief The speed applied to every controllable entities.
@@ -20,12 +22,12 @@ namespace BBM
void onFixedUpdate(WAL::Entity &entity) override;
//! @brief A default constructor
ControllableSystem();
explicit ControllableSystem(WAL::Wal &wal);
//! @brief A Controllable system is copy constructable
ControllableSystem(const ControllableSystem &) = default;
//! @brief A default destructor
~ControllableSystem() override = default;
//! @brief A Controllable system is assignable.
ControllableSystem &operator=(const ControllableSystem &) = default;
//! @brief A system is not assignable.
ControllableSystem &operator=(const ControllableSystem &) = delete;
};
}