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runner with the collision system
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@@ -29,5 +29,8 @@ namespace BBM
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~CollisionSystem() override = default;
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//! @brief A Collision system is assignable.
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CollisionSystem &operator=(const CollisionSystem &) = default;
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//! @brief check AABB collision
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static bool collide(Vector3f minA, Vector3f maxA, Vector3f minB, Vector3f maxB);
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};
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}
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