menu controllable system and buttonComponent

This commit is contained in:
Bluub
2021-06-03 11:07:01 +02:00
parent 94fe25fd39
commit 36657affc6
4 changed files with 140 additions and 0 deletions
@@ -0,0 +1,25 @@
//
// Created by Louis Auzuret on 06/03/21.
//
#include "ButtonComponent.hpp"
namespace BBM
{
ButtonComponent::ButtonComponent(WAL::Entity &entity)
: WAL::Component(entity), onIdle(), onHover(), onClick()
{ }
WAL::Component *ButtonComponent::clone(WAL::Entity &entity) const
{
return new ButtonComponent(entity, onIdle, onHover, onClick);
}
ButtonComponent::ButtonComponent(WAL::Entity &entity, WAL::Callback<> idleCallback,
WAL::Callback<> hoverCallback, WAL::Callback<> clickCallback)
: WAL::Component(entity),
onIdle(idleCallback),
onHover(hoverCallback),
onClick(clickCallback)
{ }
}
@@ -0,0 +1,41 @@
//
// Created by Louis Auzuret on 06/03/21
//
#pragma once
#include "Models/Callback.hpp"
#include "Component/Component.hpp"
#include "Entity/Entity.hpp"
namespace BBM
{
class ButtonComponent : public WAL::Component
{
public:
//! @brief onIdle callback
WAL::Callback<> onIdle;
//! @brief onHover callback
WAL::Callback<> onHover;
//! @brief onClick callback
WAL::Callback<> onClick;
//! @inherit
WAL::Component *clone(WAL::Entity &entity) const override;
//! @brief Initialize a new Button component.
explicit ButtonComponent(WAL::Entity &entity);
//! @brief Constructor with the 3 callback
ButtonComponent(WAL::Entity &entity, WAL::Callback<> idleCallback, WAL::Callback<> hoverCallback, WAL::Callback<> clickCallback);
//! @brief A Controllable component is copy constructable.
ButtonComponent(const ButtonComponent &) = default;
//! @brief default destructor
~ButtonComponent() override = default;
//! @brief A Button component default assign operator
ButtonComponent &operator=(const ButtonComponent &) = default;
};
}