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menu controllable system and buttonComponent
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//
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// Created by Louis Auzuret on 06/03/21.
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//
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#include "ButtonComponent.hpp"
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namespace BBM
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{
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ButtonComponent::ButtonComponent(WAL::Entity &entity)
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: WAL::Component(entity), onIdle(), onHover(), onClick()
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{ }
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WAL::Component *ButtonComponent::clone(WAL::Entity &entity) const
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{
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return new ButtonComponent(entity, onIdle, onHover, onClick);
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}
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ButtonComponent::ButtonComponent(WAL::Entity &entity, WAL::Callback<> idleCallback,
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WAL::Callback<> hoverCallback, WAL::Callback<> clickCallback)
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: WAL::Component(entity),
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onIdle(idleCallback),
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onHover(hoverCallback),
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onClick(clickCallback)
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{ }
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}
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@@ -0,0 +1,41 @@
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//
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// Created by Louis Auzuret on 06/03/21
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//
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#pragma once
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#include "Models/Callback.hpp"
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#include "Component/Component.hpp"
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#include "Entity/Entity.hpp"
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namespace BBM
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{
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class ButtonComponent : public WAL::Component
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{
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public:
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//! @brief onIdle callback
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WAL::Callback<> onIdle;
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//! @brief onHover callback
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WAL::Callback<> onHover;
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//! @brief onClick callback
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WAL::Callback<> onClick;
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//! @inherit
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WAL::Component *clone(WAL::Entity &entity) const override;
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//! @brief Initialize a new Button component.
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explicit ButtonComponent(WAL::Entity &entity);
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//! @brief Constructor with the 3 callback
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ButtonComponent(WAL::Entity &entity, WAL::Callback<> idleCallback, WAL::Callback<> hoverCallback, WAL::Callback<> clickCallback);
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//! @brief A Controllable component is copy constructable.
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ButtonComponent(const ButtonComponent &) = default;
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//! @brief default destructor
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~ButtonComponent() override = default;
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//! @brief A Button component default assign operator
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ButtonComponent &operator=(const ButtonComponent &) = default;
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};
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}
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