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score system update scores
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@@ -5,7 +5,7 @@ namespace BBM
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{
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ScoreComponent::ScoreComponent(WAL::Entity &entity)
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: Component(entity),
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score(PLAYING)
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aliveTime(std::chrono::nanoseconds::zero())
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{}
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WAL::Component *ScoreComponent::clone(WAL::Entity &entity) const
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