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https://github.com/zoriya/Bomberman.git
synced 2026-05-28 16:43:29 +00:00
basic map with unbreakable & breakable block
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+19
-5
@@ -22,8 +22,14 @@
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#include "Drawables/3D/Sphere.hpp"
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#include "Model/Model.hpp"
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#include "Model/ModelAnimations.hpp"
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#include "System/Renderer/Renderer3DSystem.hpp"
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#include "System/Renderer/Renderer2DSystem.hpp"
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#include <System/Movable/MovableSystem.hpp>
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#include <Drawables/2D/Rectangle.hpp>
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#include "Component/Renderer/CameraComponent.hpp"
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#include <System/Renderer/RenderScreenSystem.hpp>
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#include <System/Renderer/Render2DScreenSystem.hpp>
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#include <System/Movable/MovableSystem.hpp>
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#include <System/Renderer/Renderer2DSystem.hpp>
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#include <System/Renderer/Renderer3DSystem.hpp>
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#include "Component/Renderer/Drawable3DComponent.hpp"
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#include "Component/Renderer/Drawable2DComponent.hpp"
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#include "System/Renderer/RenderScreenSystem.hpp"
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@@ -31,6 +37,11 @@
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#include "Window.hpp"
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#include "TraceLog.hpp"
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#include "Wal.hpp"
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#include "Map/Map.hpp"
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#include "Models/GameState.hpp"
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namespace RAY2D = RAY::Drawables::Drawables2D;
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namespace RAY3D = RAY::Drawables::Drawables3D;
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const std::vector<std::string>textures = {
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"blue", "cyan", "green", "purple", "red", "yellow"
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@@ -45,8 +56,11 @@ std::string get_full_path(const std::string &color)
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return path;
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}
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int demo(void)
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{
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return (0);
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}
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void usage(const std::string &bin)
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{
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@@ -62,6 +76,6 @@ int main(int argc, char **argv)
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usage(argv[0]);
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return 1;
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}
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// return demo();
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//return demo();
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return BBM::run();
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}
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