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last fixes
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@@ -13,7 +13,7 @@ namespace RAY3D = RAY::Drawables::Drawables3D;
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namespace BBM
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{
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void MapGenerator::wallCollide(WAL::Entity &entity,
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const WAL::Entity &wall,
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const WAL::Entity &wall,
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CollisionComponent::CollidedAxis collidedAxis)
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{
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auto *mov = entity.tryGetComponent<MovableComponent>();
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@@ -157,7 +157,7 @@ namespace BBM
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scene->addEntity("Floor")
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.addComponent<PositionComponent>(Vector3f(coords))
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//.addComponent<CollisionComponent>(1)
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//.addComponent<CollisionComponent>(1)
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.addComponent<Drawable3DComponent, RAY3D::Model>(floorObj, std::make_pair(MAP_DIFFUSE, floorPng));
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}
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@@ -233,7 +233,7 @@ namespace BBM
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scene->addEntity("Stairs Block")
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.addComponent<PositionComponent>(coords)
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//.addComponent<CollisionComponent>(1)
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//.addComponent<CollisionComponent>(1)
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.addComponent<Drawable3DComponent, RAY3D::Model>(stairsObj, std::make_pair(MAP_DIFFUSE, stairsPng));
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}
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