fixing typo in Camera3D.hpp

This commit is contained in:
Clément Le Bihan
2021-05-17 17:17:16 +02:00
parent c9e300a9fb
commit 3d9bd1b1fc
+8 -8
View File
@@ -22,9 +22,9 @@ namespace RAY::Camera {
//! @param position Camera position //! @param position Camera position
//! @param target Camera target it looks-at //! @param target Camera target it looks-at
//! @param up Camera up vector (rotation over its axis) //! @param up Camera up vector (rotation over its axis)
//! @param flovy Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic //! @param fovy Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
//! @param projection Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC //! @param projection Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
Camera3D(Vector3 position, Vector3 target, Vector3 up, float flovy, float projection); Camera3D(Vector3 position, Vector3 target, Vector3 up, float fovy, float projection);
//! @brief A copy constructor //! @brief A copy constructor
Camera3D(const Camera3D &); Camera3D(const Camera3D &);
@@ -35,15 +35,15 @@ namespace RAY::Camera {
Camera3D &operator=(const Camera3D &) = default; Camera3D &operator=(const Camera3D &) = default;
//! @brief Set Position //! @brief Set Position
Camera3D &setPosition(Vector3 Position); void setPosition(Vector3 Position);
//! @brief Set target //! @brief Set target
Camera3D &setTarget(Vector3 target); void setTarget(Vector3 target);
//! @brief Set up //! @brief Set up
Camera3D &setUp(Vector3 up); void setUp(Vector3 up);
//! @brief Set flovy //! @brief Set flovy
Camera3D &setFlovy(float flovy); void setFlovy(float flovy);
//! @brief Set Projection //! @brief Set Projection
Camera3D &setProjection(Projection projection); void setProjection(Projection projection);
//! @brief Get Position //! @brief Get Position
const Vector3 &getPosition(void) const; const Vector3 &getPosition(void) const;
@@ -52,7 +52,7 @@ namespace RAY::Camera {
//! @brief Get up //! @brief Get up
const Vector3 &getUp(void) const; const Vector3 &getUp(void) const;
//! @brief Get Flovy //! @brief Get Flovy
float getFlovy(void) const; float getFovy(void) const;
//! @brief Get projection //! @brief Get projection
Projection getProjection(void) const; Projection getProjection(void) const;