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fixing typo in Camera3D.hpp
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@@ -22,9 +22,9 @@ namespace RAY::Camera {
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//! @param position Camera position
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//! @param position Camera position
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//! @param target Camera target it looks-at
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//! @param target Camera target it looks-at
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//! @param up Camera up vector (rotation over its axis)
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//! @param up Camera up vector (rotation over its axis)
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//! @param flovy Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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//! @param fovy Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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//! @param projection Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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//! @param projection Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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Camera3D(Vector3 position, Vector3 target, Vector3 up, float flovy, float projection);
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Camera3D(Vector3 position, Vector3 target, Vector3 up, float fovy, float projection);
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//! @brief A copy constructor
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//! @brief A copy constructor
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Camera3D(const Camera3D &);
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Camera3D(const Camera3D &);
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@@ -35,15 +35,15 @@ namespace RAY::Camera {
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Camera3D &operator=(const Camera3D &) = default;
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Camera3D &operator=(const Camera3D &) = default;
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//! @brief Set Position
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//! @brief Set Position
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Camera3D &setPosition(Vector3 Position);
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void setPosition(Vector3 Position);
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//! @brief Set target
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//! @brief Set target
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Camera3D &setTarget(Vector3 target);
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void setTarget(Vector3 target);
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//! @brief Set up
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//! @brief Set up
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Camera3D &setUp(Vector3 up);
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void setUp(Vector3 up);
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//! @brief Set flovy
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//! @brief Set flovy
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Camera3D &setFlovy(float flovy);
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void setFlovy(float flovy);
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//! @brief Set Projection
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//! @brief Set Projection
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Camera3D &setProjection(Projection projection);
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void setProjection(Projection projection);
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//! @brief Get Position
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//! @brief Get Position
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const Vector3 &getPosition(void) const;
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const Vector3 &getPosition(void) const;
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@@ -52,7 +52,7 @@ namespace RAY::Camera {
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//! @brief Get up
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//! @brief Get up
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const Vector3 &getUp(void) const;
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const Vector3 &getUp(void) const;
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//! @brief Get Flovy
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//! @brief Get Flovy
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float getFlovy(void) const;
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float getFovy(void) const;
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//! @brief Get projection
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//! @brief Get projection
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Projection getProjection(void) const;
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Projection getProjection(void) const;
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