diff --git a/sources/Runner/Runner.cpp b/sources/Runner/Runner.cpp index b4790520..f8678fbc 100644 --- a/sources/Runner/Runner.cpp +++ b/sources/Runner/Runner.cpp @@ -212,10 +212,10 @@ namespace BBM .addComponent() .addComponent("assets/plain_menu_background.png"); scene->addEntity("pause text") - .addComponent(1920 / 3, 180, 0) + .addComponent(1920 / 2.5, 180, 0) .addComponent("PAUSE", 120, RAY::Vector2(), ORANGE); auto &play = scene->addEntity("play button") - .addComponent(1920 / 2.5, 1080 - 540, 0) + .addComponent(1920 / 6.5, 1080 - 360, 0) .addComponent("assets/buttons/button_back.png") .addComponent([](WAL::Entity &entity, WAL::Wal &) { @@ -253,7 +253,7 @@ namespace BBM gameState.nextScene = BBM::GameState::SceneID::SettingsScene; }); auto &exit = scene->addEntity("exit button") - .addComponent(1920 / 2.5, 1080 - 180, 0) + .addComponent(1920 / 1.5, 1080 - 360, 0) .addComponent("assets/buttons/button_exit.png") .addComponent([](WAL::Entity &entity, WAL::Wal &) { @@ -274,9 +274,9 @@ namespace BBM //needed material //music //sound - play.getComponent().setButtonLinks(&exit, &settings); - settings.getComponent().setButtonLinks(&play, &exit); - exit.getComponent().setButtonLinks(&settings, &play); + play.getComponent().setButtonLinks(nullptr, nullptr, &exit, &settings); + settings.getComponent().setButtonLinks(nullptr, nullptr, &play, &exit); + exit.getComponent().setButtonLinks(nullptr, nullptr, &settings, &play); return scene; }