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fixing missing sounds
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@@ -54,7 +54,7 @@ namespace BBM
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WAL::Entity &Runner::createPlayer(WAL::Scene &scene)
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{
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std::map<SoundComponent::SoundIndex, std::string> soundPath ={
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{SoundComponent::JUMP, "assets/sounds/jump.wav"},
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{SoundComponent::BOMB, "assets/sounds/jump.wav"},
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{SoundComponent::MOVE, "assets/sounds/move.ogg"},
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{SoundComponent::BOMB, "assets/sounds/bomb_drop.ogg"},
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//{SoundComponent::DEATH, "assets/sounds/death.ogg"}
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