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fixing throw
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@@ -77,7 +77,7 @@ namespace BBM
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entity.scheduleDeletion();
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})
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.addComponent<PositionComponent>(1920 / 2 - 2 * 30, 1080 / 2, 0)
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.addComponent<TagComponent<"Timer">>()
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.addComponent<TagComponent<Timer>>()
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.addComponent<Drawable2DComponent, RAY2D::Text>("", 60, RAY::Vector2(), ORANGE);
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gameState.nextScene = BBM::GameState::SceneID::GameScene;
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});
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