diff --git a/sources/Runner/Runner.cpp b/sources/Runner/Runner.cpp index a024af9e..ef6b79f3 100644 --- a/sources/Runner/Runner.cpp +++ b/sources/Runner/Runner.cpp @@ -302,14 +302,13 @@ namespace BBM .addComponent(8, 20, 7) .addComponent(Vector3f(8, 0, 8)); //when a player is ready: - //p1tile.getComponent().drawable.get()->setColor(BLUE); + p1tile.getComponent().drawable.get()->setColor(BLUE); //p2tile.getComponent().drawable.get()->setColor(RED); //p3tile.getComponent().drawable.get()->setColor(GREEN); //p4tile.getComponent().drawable.get()->setColor(YELLOW); //pX - //RAY::Texture *txt = dynamic_cast(entity.getComponent().drawable.get()); - //txt->use("assets/player/valid_selection_icon.png") + p1.getComponent().drawable = std::make_shared("assets/player/valid_selection_icon.png"); //to do // quand no player is reaydy, the play button should be diasbled