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Allowing the window to be closed
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@@ -52,7 +52,7 @@ int demo()
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const int screenHeight = 450;
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auto iterator = textures.begin();
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const std::string modelPath = "assets/player/player.iqm";
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// RAY::TraceLog::setLevel(LOG_WARNING);
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RAY::TraceLog::setLevel(LOG_WARNING);
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RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Bidibidibop", FLAG_WINDOW_RESIZABLE);
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RAY::Image icon("assets/icon.png");
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RAY::Drawables::Drawables3D::Model model(modelPath, std::pair(MAP_DIFFUSE, "assets/player/blue.png"));
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