fix print and useless operation

This commit is contained in:
Askou
2021-06-18 15:30:18 +02:00
parent b57be1f22b
commit 4acac815fd
5 changed files with 3 additions and 10 deletions
+3 -5
View File
@@ -28,11 +28,9 @@ namespace BBM
auto playerHealth = entity->tryGetComponent<HealthComponent>();
if (!playerHealth || !playerPos)
return;
for (auto &[other, pos, _] : this->_wal.getScene()->view<PositionComponent, CollisionComponent>()) {
if (other.hasComponent<TagComponent<Player>>())
continue;
auto vec = playerPos->position.abs() - pos.position.abs();
if (vec.abs().x < 0.65 && vec.abs().z < 0.65 && playerPos->position.distance(pos.position) < 1)
for (auto &[other, pos, _] : this->_wal.getScene()->view<PositionComponent, TagComponent<Blowable>>()) {
auto vec = (playerPos->position - pos.position).abs();
if (vec.x < 0.65 && vec.z < 0.65 && playerPos->position.distance(pos.position) < 1)
playerHealth->takeDmg(playerHealth->getHealthPoint());
}
}