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Fixing gamepad controls
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@@ -16,7 +16,7 @@ namespace BBM
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{
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public:
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//! @inherit
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void onFixedUpdate(WAL::ViewEntity<GamepadComponent, ControllableComponent> &entity) override;
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void onUpdate(WAL::ViewEntity<GamepadComponent, ControllableComponent> &entity, std::chrono::nanoseconds) override;
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//! @brief A default constructor
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explicit GamepadSystem(WAL::Wal &wal);
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