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push tables correctly, pushing player and raw map info
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@@ -29,8 +29,17 @@ namespace BBM
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//! @brief All bombs on the map
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std::vector<std::pair<Vector3f, int>> _bombs;
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//! @brief
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//! @brief update the raw info of the map
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void UpdateMapInfos(WAL::ViewEntity<PositionComponent, ControllableComponent, IAControllableComponent> &entity);
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//! @brief push player info
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void pushInfoPlayer(LuaG::State &state, MapInfo &player);
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//! @brief push raw map info
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void pushInfoRaw(LuaG::State &state);
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//! @brief push all the infos to the ai stack
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void pushInfo(LuaG::State &state, MapInfo &player);
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public:
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//! @inherit
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