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model is now a 3D drawable
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@@ -166,11 +166,6 @@ void RAY::Window::draw(const Mesh &mesh, const Material &material, const Matrix
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DrawMesh(mesh, material, transform);
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}
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void RAY::Window::draw(const RAY::Model &model, const RAY::Vector3 &position, const RAY::Vector3 &rotationAxis, float rotationAngle, const RAY::Vector3 &scale, const RAY::Color &tint)
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{
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DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint);
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}
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void RAY::Window::setIcon(RAY::Image &img)
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{
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SetWindowIcon(img);
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