putting shaders changes on a new branch to avoid merge nightmare

This commit is contained in:
Clément Le Bihan
2021-06-08 12:41:32 +02:00
parent 6ff8a20030
commit 4ee45c9c28
6 changed files with 168 additions and 2 deletions

View File

@@ -21,3 +21,8 @@ RAY::Exception::NotCompatibleError::NotCompatibleError(const std::string &expect
RayError(expectionMessage)
{
}
RAY::Exception::WrongInputError::WrongInputError(const std::string &what):
RayError(what)
{
}