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putting shaders changes on a new branch to avoid merge nightmare
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@@ -21,3 +21,8 @@ RAY::Exception::NotCompatibleError::NotCompatibleError(const std::string &expect
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RayError(expectionMessage)
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{
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}
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RAY::Exception::WrongInputError::WrongInputError(const std::string &what):
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RayError(what)
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{
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}
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