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putting shaders changes on a new branch to avoid merge nightmare
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@@ -9,7 +9,9 @@
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#include <memory>
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#include <unordered_map>
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#include <functional>
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#include <utility>
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#include <raylib.h>
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#include "Exceptions/RayError.hpp"
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namespace RAY {
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//! @brief A templated class used to cache ressources, indexed with a string
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@@ -57,7 +59,7 @@ namespace RAY {
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class Cache<::ModelAnimation> {
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public:
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Cache(std::function<::ModelAnimation *(const char *, int *)> dataLoader, std::function<void(::ModelAnimation *, unsigned int)>dataUnloader):
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_dataLoader(dataLoader), _dataUnloader(dataUnloader)
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_dataLoader(std::move(dataLoader)), _dataUnloader(std::move(dataUnloader))
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{};
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std::shared_ptr<::ModelAnimation> fetch(const std::string &path, int *counter)
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{
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@@ -83,4 +85,42 @@ namespace RAY {
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//! @brief map storing shared ptr of caches
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std::unordered_map<std::string, std::shared_ptr<::ModelAnimation>> _cache;
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};
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template<>
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class Cache<::Shader>
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{
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public:
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Cache(std::function<::Shader(const char *, const char *)> dataLoader,
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std::function<void(::Shader)> dataUnloader) :
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_dataLoader(std::move(dataLoader)), _dataUnloader(std::move(dataUnloader))
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{};
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std::shared_ptr<::Shader> fetch(const std::string &vertexFile, const std::string &fragmentFile)
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{
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const std::string index = vertexFile + fragmentFile;
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if (vertexFile.empty() && fragmentFile.empty()) {
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throw RAY::Exception::WrongInputError();
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}
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if (this->_cache.find(index) != this->_cache.end())
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return this->_cache[index];
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this->_cache.emplace(index, std::shared_ptr<::Shader>(
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new ::Shader(
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this->_dataLoader(vertexFile.empty() ? nullptr : vertexFile.c_str(), fragmentFile.c_str())),
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[this](::Shader *p) {
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this->_dataUnloader(*p);
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}));
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return this->_cache[index];
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};
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private:
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//! @brief function to call to load data
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std::function<::Shader(const char *, const char *)> _dataLoader;
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//! @brief function to call when the ray data will be unloaded
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std::function<void(::Shader)> _dataUnloader;
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//! @brief map storing shared ptr of caches
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std::unordered_map<std::string, std::shared_ptr<::Shader>> _cache;
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};
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}
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