mirror of
https://github.com/zoriya/Bomberman.git
synced 2025-12-20 21:35:12 +00:00
putting shaders changes on a new branch to avoid merge nightmare
This commit is contained in:
@@ -97,7 +97,7 @@ set(SRC
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sources/Model/ModelAnimations.cpp
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sources/Vector/Vector2.cpp
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sources/Vector/Vector3.cpp
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)
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sources/Shaders/Shaders.cpp sources/Shaders/Shaders.hpp)
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find_package(raylib QUIET)
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if (NOT raylib_FOUND)
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@@ -21,3 +21,8 @@ RAY::Exception::NotCompatibleError::NotCompatibleError(const std::string &expect
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RayError(expectionMessage)
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{
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}
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RAY::Exception::WrongInputError::WrongInputError(const std::string &what):
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RayError(what)
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{
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}
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@@ -59,6 +59,23 @@ namespace RAY::Exception {
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//! @brief A default assignment operator
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NotSupportedError &operator=(const NotSupportedError &) = default;
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};
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//! @brief exception used when an non-supported operation is done
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class WrongInputError: public RayError {
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public:
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//! @brief Create a new exception instance
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explicit WrongInputError(const std::string &what = "The input can't be proceed");
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//! @brief A default destructor
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~WrongInputError() override = default;
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//! @brief An exception is copy constructable
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WrongInputError(const WrongInputError &) = default;
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//! @brief A default assignment operator
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WrongInputError &operator=(const WrongInputError &) = default;
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};
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}
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#endif /* !RAYERROR_HPP_ */
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49
lib/Ray/sources/Shaders/Shaders.cpp
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49
lib/Ray/sources/Shaders/Shaders.cpp
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@@ -0,0 +1,49 @@
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//
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// Created by cbihan on 04/06/2021.
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//
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#include "Shaders.hpp"
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#include <utility>
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#include "Exceptions/RayError.hpp"
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namespace RAY
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{
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Cache<::Shader> Shader::_shadersCache(LoadShader, UnloadShader);
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Shader::Shader(const std::string &vertexFile, const std::string &fragmentFile)
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: _vertexFile(vertexFile),
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_fragmentFile(fragmentFile),
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_rayLibShader(_shadersCache.fetch(vertexFile, fragmentFile))
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{
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}
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const std::shared_ptr<::Shader> &Shader::getShaderPtr() const
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{
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return this->_rayLibShader;
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}
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void Shader::setShaderUniformVar(const std::string &varName, float value)
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{
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if (this->_shaderIndexVars.find(varName) == this->_shaderIndexVars.end()) {
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int varShaderIndex = GetShaderLocation(*this->_rayLibShader, varName.c_str());
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if (varShaderIndex < 0) {
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throw Exception::WrongInputError("The loaded shader doesn't have a variable called: " + varName);
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}
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this->_shaderIndexVars[varName] = varShaderIndex;
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}
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SetShaderValue(*this->_rayLibShader, this->_shaderIndexVars[varName], &value, SHADER_UNIFORM_FLOAT);
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}
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void Shader::BeginUsingCustomShader(Shader &shader)
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{
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BeginShaderMode(*shader.getShaderPtr());
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}
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void Shader::EndUsingCustomShader()
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{
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EndShaderMode();
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}
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}
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55
lib/Ray/sources/Shaders/Shaders.hpp
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55
lib/Ray/sources/Shaders/Shaders.hpp
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@@ -0,0 +1,55 @@
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//
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// Created by cbihan on 04/06/2021.
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//
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#pragma once
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#include <string>
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#include <memory>
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#include <map>
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#include <raylib.h>
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#include "Utils/Cache.hpp"
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namespace RAY
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{
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class Shader
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{
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private:
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//! @brief The vertex file of the shader
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std::string _vertexFile;
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//! @brief The fragment file of the shader
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std::string _fragmentFile;
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//! @brief Raylib shader struct
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std::shared_ptr<::Shader> _rayLibShader;
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//! @brief Fetch and cache the index of the shader variable on the first set of the var
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std::map<std::string, int> _shaderIndexVars = {};
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static Cache<::Shader> _shadersCache;
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public:
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//INTERNAL:
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const std::shared_ptr<::Shader> &getShaderPtr() const;
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public:
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//! @brief start using a custom shader when drawing
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static void BeginUsingCustomShader(RAY::Shader &shader);
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//! @brief stop using the custom shader
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static void EndUsingCustomShader();
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//! @brief The set var for float values
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//! @note Throw if the var is not found
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void setShaderUniformVar(const std::string &varName, float value);
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//! @brief ctor if no vertexfile in needed set it to nullptr
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Shader(const std::string &vertexFile, const std::string &fragmentFile);
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//! @brief Default copy ctor
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Shader(const Shader &) = default;
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//! @brief dtor
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~Shader() = default;
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//! @brief Assignment operator
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Shader &operator=(const Shader &) = default;
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};
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}
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@@ -9,7 +9,9 @@
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#include <memory>
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#include <unordered_map>
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#include <functional>
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#include <utility>
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#include <raylib.h>
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#include "Exceptions/RayError.hpp"
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namespace RAY {
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//! @brief A templated class used to cache ressources, indexed with a string
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@@ -57,7 +59,7 @@ namespace RAY {
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class Cache<::ModelAnimation> {
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public:
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Cache(std::function<::ModelAnimation *(const char *, int *)> dataLoader, std::function<void(::ModelAnimation *, unsigned int)>dataUnloader):
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_dataLoader(dataLoader), _dataUnloader(dataUnloader)
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_dataLoader(std::move(dataLoader)), _dataUnloader(std::move(dataUnloader))
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{};
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std::shared_ptr<::ModelAnimation> fetch(const std::string &path, int *counter)
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{
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@@ -83,4 +85,42 @@ namespace RAY {
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//! @brief map storing shared ptr of caches
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std::unordered_map<std::string, std::shared_ptr<::ModelAnimation>> _cache;
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};
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template<>
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class Cache<::Shader>
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{
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public:
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Cache(std::function<::Shader(const char *, const char *)> dataLoader,
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std::function<void(::Shader)> dataUnloader) :
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_dataLoader(std::move(dataLoader)), _dataUnloader(std::move(dataUnloader))
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{};
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std::shared_ptr<::Shader> fetch(const std::string &vertexFile, const std::string &fragmentFile)
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{
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const std::string index = vertexFile + fragmentFile;
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if (vertexFile.empty() && fragmentFile.empty()) {
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throw RAY::Exception::WrongInputError();
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}
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if (this->_cache.find(index) != this->_cache.end())
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return this->_cache[index];
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this->_cache.emplace(index, std::shared_ptr<::Shader>(
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new ::Shader(
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this->_dataLoader(vertexFile.empty() ? nullptr : vertexFile.c_str(), fragmentFile.c_str())),
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[this](::Shader *p) {
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this->_dataUnloader(*p);
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}));
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return this->_cache[index];
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};
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private:
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//! @brief function to call to load data
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std::function<::Shader(const char *, const char *)> _dataLoader;
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//! @brief function to call when the ray data will be unloaded
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std::function<void(::Shader)> _dataUnloader;
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//! @brief map storing shared ptr of caches
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std::unordered_map<std::string, std::shared_ptr<::Shader>> _cache;
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};
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}
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