model is now a 3D drawable

This commit is contained in:
arthur.jamet
2021-05-27 15:46:18 +02:00
35 changed files with 346 additions and 200 deletions
+49 -29
View File
@@ -6,21 +6,31 @@
*/
#include "Wal.hpp"
#include <iostream>
#include "Runner/Runner.hpp"
// Dependencies of the demo
#include "Camera/Camera3D.hpp"
#include "Controllers/Keyboard.hpp"
#include "Drawables/2D/Text.hpp"
#include "Drawables/Image.hpp"
#include "Drawables/3D/Grid.hpp"
#include "Drawables/Texture.hpp"
#include "Drawables/3D/Circle.hpp"
#include "Drawables/2D/Circle.hpp"
#include "Drawables/3D/Cube.hpp"
#include "Drawables/3D/Sphere.hpp"
#include "Model/Model.hpp"
#include "Model/ModelAnimations.hpp"
#include "System/Renderer/Renderer3DSystem.hpp"
#include "System/Renderer/Renderer2DSystem.hpp"
#include "Component/Drawable/Drawable3DComponent.hpp"
#include "Component/Drawable/Drawable2DComponent.hpp"
#include "System/Renderer/RenderScreenSystem.hpp"
#include "Vector/Vector3.hpp"
#include "Window.hpp"
#include "TraceLog.hpp"
#include "Wal.hpp"
const std::vector<std::string>textures = {
"blue", "cyan", "green", "orange", "purple", "red", "yellow"
@@ -35,10 +45,9 @@ std::string get_full_path(const std::string &color)
return path;
}
int main()
int demo()
{
// Initialization
//--------------------------------------------------------------------------------------
WAL::Wal wal;
const int screenWidth = 800;
const int screenHeight = 450;
std::vector<std::string>::const_iterator iterator = textures.begin();
@@ -48,10 +57,19 @@ int main()
RAY::Image icon("assets/icon.png");
RAY::Model model(modelPath);
RAY::Camera::Camera3D camera(RAY::Vector3(10.0f, 10.0f, 10.0f),
RAY::Vector3(0.0f, 0.0f, 0.0f),
RAY::Vector3(0.0f, 1.0f, 0.0f),
45.0f, CAMERA_PERSPECTIVE
);
RAY::Vector3(0.0f, 0.0f, 0.0f),
RAY::Vector3(0.0f, 1.0f, 0.0f),
45.0f, CAMERA_PERSPECTIVE
);
WAL::Entity entityPlayer("roger");
RAY::Drawables::Drawables3D::Circle circle({0, 0, 0}, 5, MAROON, {0, 0, 0}, 0);
BBM::Drawable3DComponent<RAY::Drawables::Drawables3D::Circle> circleComponent(entityPlayer, circle);
BBM::Renderer3DSystem<RAY::Drawables::Drawables3D::Circle> circleSystem(window);
wal.addSystem(circleSystem);
entityPlayer.addComponent(circleComponent);
RAY::Texture texture(get_full_path(*iterator));
RAY::ModelAnimations animations(modelPath);
RAY::Drawables::Drawables3D::Grid grid(10, 1.0f);
@@ -64,14 +82,10 @@ int main()
camera.setMode(CAMERA_FREE); // Set free camera mode
float y_rotation = 0;
window.setFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
window.setFPS(60);
// Main game loop
while (!window.shouldClose()) // Detect window close button or ESC key
while (!window.shouldClose())
{
// Update
//----------------------------------------------------------------------------------
camera.update();
// Play animation when spacebar is held down
@@ -99,33 +113,39 @@ int main()
animationIndex = ++animationIndex % animations.getAnimationsCount();
model.setAnimation(animations[animationIndex]);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
window.setDrawingState(RAY::Window::DRAWING);
window.clear();
window.useCamera(camera);
window.draw(model, position, RAY::Vector3(1.0f, 20, 0.0f), -180.0f, RAY::Vector3( 3.0f, 3.0f, 3.0f ));
window.draw(grid);
window.draw(circle);
window.unuseCamera();
window.draw(instructionText);
window.setDrawingState(RAY::Window::IDLE);
//----------------------------------------------------------------------------------
}
window.close();
// De-Initialization
//--------------------------------------------------------------------------------------
window.close(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
void usage(const std::string &bin)
{
std::cout << "Bomberman." << std::endl
<< "\tUsage: " << bin << " [options]" << std::endl
<< "Options:" << std::endl
<< "\t-h:\tPrint this help message" << std::endl;
}
int main(int argc, char **argv)
{
if (argc == 2 && std::string(argv[1]) == "-h") {
usage(argv[0]);
return 1;
}
return demo();
return BBM::run();
}