diff --git a/sources/Component/Keyboard/KeyboardComponent.hpp b/sources/Component/Keyboard/KeyboardComponent.hpp index 363d2e0b..acd06b94 100644 --- a/sources/Component/Keyboard/KeyboardComponent.hpp +++ b/sources/Component/Keyboard/KeyboardComponent.hpp @@ -15,42 +15,42 @@ namespace BBM { class KeyboardComponent : public WAL::Component { - public: - //! @brief jump key - Key keyJump = KEY_SPACE; - //! @brief bomb key - Key keyBomb = KEY_E; - //! @brief pause key - Key keyPause = RAY::Controller::Keyboard::Key::KEY_ESCAPE; - //! @brief move right key - Key keyRight = KEY_D; - //! @brief move left key - Key keyLeft = KEY_A; - //! @brief move up key - Key keyUp = KEY_W; - //! @brief move down key - Key keyDown = KEY_S; + public: + //! @brief jump key + Key keyJump = KEY_SPACE; + //! @brief bomb key + Key keyBomb = KEY_E; + //! @brief pause key + Key keyPause = RAY::Controller::Keyboard::Key::KEY_ESCAPE; + //! @brief move right key + Key keyRight = KEY_D; + //! @brief move left key + Key keyLeft = KEY_A; + //! @brief move up key + Key keyUp = KEY_W; + //! @brief move down key + Key keyDown = KEY_S; - //! @inherit - WAL::Component *clone(WAL::Entity &entity) const override; - - //! @brief Create a new keyboard component using custom keys. - KeyboardComponent(WAL::Entity &entity, - Key up = KEY_W, - Key down = KEY_S, - Key left = KEY_A, - Key right = KEY_D, - Key jump = KEY_SPACE, - Key bomb = KEY_E, - Key pause = RAY::Controller::Keyboard::Key::KEY_ESCAPE); + //! @inherit + WAL::Component *clone(WAL::Entity &entity) const override; - //! @brief A Keyboard component is copy constructable. - KeyboardComponent(const KeyboardComponent &) = default; + //! @brief Create a new keyboard component using custom keys. + KeyboardComponent(WAL::Entity &entity, + Key up = KEY_W, + Key down = KEY_S, + Key left = KEY_A, + Key right = KEY_D, + Key jump = KEY_SPACE, + Key bomb = KEY_E, + Key pause = RAY::Controller::Keyboard::Key::KEY_ESCAPE); - //! @brief default destructor - ~KeyboardComponent() override = default; + //! @brief A Keyboard component is copy constructable. + KeyboardComponent(const KeyboardComponent &) = default; - //! @brief A Keyboard component can't be assigned - KeyboardComponent &operator=(const KeyboardComponent &) = delete; + //! @brief default destructor + ~KeyboardComponent() override = default; + + //! @brief A Keyboard component can't be assigned + KeyboardComponent &operator=(const KeyboardComponent &) = delete; }; } \ No newline at end of file