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Adding a state and scene utils
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//
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// Created by Zoe Roux on 5/24/21.
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//
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#pragma once
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#include <unordered_map>
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#include <Scene/Scene.hpp>
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namespace Bomberman
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{
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//! @brief A class representing the current game state. This allow one to retain information between update calls.
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class GameState
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{
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//! @brief The list of scenes available.
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enum SceneID
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{
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MainMenu,
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GameScene
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};
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//! @brief The currently loaded scene
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SceneID currentScene = MainMenu;
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//! @brief The list of loaded scenes.
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std::unordered_map<SceneID, WAL::Scene> _loadedScenes = {};
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};
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}
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