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collision system is now updating only movable entities
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@@ -10,16 +10,17 @@
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#include "System/System.hpp"
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#include "Models/Vector3.hpp"
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#include "Component/Collision/CollisionComponent.hpp"
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#include "Component/Movable/MovableComponent.hpp"
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#include "Component/Position/PositionComponent.hpp"
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namespace BBM
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{
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//! @brief A system to handle collisions.
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class CollisionSystem : public WAL::System<PositionComponent, CollisionComponent>
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class CollisionSystem : public WAL::System<PositionComponent, CollisionComponent, MovableComponent>
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{
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public:
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//! @inherit
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void onFixedUpdate(WAL::ViewEntity<PositionComponent, CollisionComponent> &entity) override;
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void onFixedUpdate(WAL::ViewEntity<PositionComponent, CollisionComponent, MovableComponent> &entity) override;
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//! @brief A default constructor
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explicit CollisionSystem(WAL::Wal &wal);
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