Disabling animations while they segfault

This commit is contained in:
Zoe Roux
2021-06-14 16:18:33 +02:00
parent 10a73e07d1
commit 5ea5e048c9
+1 -1
View File
@@ -49,7 +49,7 @@ namespace BBM
.addComponent<AnimatorComponent>()
// .addComponent<ShaderComponentModel>("assets/shaders/glsl330/predator.fs")
.addComponent<TagComponent<Blowable>>()
.addComponent<AnimationsComponent>(RAY::ModelAnimations("assets/player/player.iqm"), 3)
// .addComponent<AnimationsComponent>(RAY::ModelAnimations("assets/player/player.iqm"), 3)
.addComponent<CollisionComponent>(BBM::Vector3f{0.25, 0, 0.25}, BBM::Vector3f{.75, 2, .75})
.addComponent<MovableComponent>()
.addComponent<SoundComponent>(soundPath)