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Allowing the game to be started
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@@ -6,12 +6,17 @@
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#include "System/System.hpp"
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#include "Component/Lobby/LobbyComponent.hpp"
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#include "Component/Controllable/ControllableComponent.hpp"
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#include "Entity/Entity.hpp"
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namespace BBM
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{
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//! @brief A system to handle Health entities.
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class LobbySystem : public WAL::System<LobbyComponent, Drawable2DComponent>
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{
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private:
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//! @brief Add a controller for the player.
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static void _addController(WAL::Entity &player, ControllableComponent::Layout layout);
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public:
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//! @inherit
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void onUpdate(WAL::ViewEntity<LobbyComponent, Drawable2DComponent> &entity, std::chrono::nanoseconds dtime) override;
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@@ -23,6 +28,10 @@ namespace BBM
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//! @param scene The lobby scene containing lobby players.
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static bool playersAreReady(WAL::Scene &scene);
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//! @brief Inform the engine that the next scene should be the game scene and load it.
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//! @param wal The engine.
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static void switchToGame(WAL::Wal &wal);
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//! @brief A default constructor
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explicit LobbySystem(WAL::Wal &wal);
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//! @brief A Lobby system is copy constructable
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