diff --git a/sources/Runner/GameScene.cpp b/sources/Runner/GameScene.cpp index 587fe793..57c1b00a 100644 --- a/sources/Runner/GameScene.cpp +++ b/sources/Runner/GameScene.cpp @@ -36,11 +36,11 @@ namespace BBM .addComponent(8, 0, -5) .addComponent(Vector3f(8, 0, 8)); scene->addEntity("background image") - .addComponent("assets/map/breakable_wall.obj", false, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/game.png"), Vector3f(50, 1, 50)) + .addComponent("assets/map/breakable_wall.obj", true, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/game.png"), Vector3f(50, 1, 50)) .addComponent(5, -2, 0); scene->addEntity("background image") - .addComponent("assets/map/breakable_wall.obj", false, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), 90, Vector3f(), Vector3f(1, 0, 0)) - .addComponent(0, 0, 22); + .addComponent("assets/map/breakable_wall.obj", true, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), -90, Vector3f(), Vector3f(1, 0, 0)) + .addComponent(5, 0, 22); MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16, hasHeights), scene); return scene; }