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levitatecomponent on bonus + system + fix something in model (raylib)
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@@ -80,9 +80,9 @@ namespace RAY::Drawables::Drawables3D {
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return this->_rotationAngle;
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}
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Model &Model::setRotationAxis(const RAY::Vector3 &scale)
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Model &Model::setRotationAxis(const RAY::Vector3 &rotationAxis)
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{
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this->_scale = scale;
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this->_rotationAxis = rotationAxis;
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return *this;
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}
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