mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-06-02 18:21:12 +00:00
merge develop
This commit is contained in:
@@ -16,12 +16,22 @@
|
||||
#include "Component/BombHolder/BombHolderComponent.hpp"
|
||||
#include "Component/Tag/TagComponent.hpp"
|
||||
#include "Component/Renderer/Drawable3DComponent.hpp"
|
||||
#include "Component/Renderer/Drawable2DComponent.hpp"
|
||||
#include <Drawables/Image.hpp>
|
||||
#include "Drawables/2D/Text.hpp"
|
||||
#include "Component/Renderer/Drawable2DComponent.hpp"
|
||||
#include "Component/Button/ButtonComponent.hpp"
|
||||
#include "Drawables/Texture.hpp"
|
||||
#include "Component/Gravity/GravityComponent.hpp"
|
||||
#include "Component/BumperTimer/BumperTimerComponent.hpp"
|
||||
#include "Component/Timer/TimerComponent.hpp"
|
||||
#include "Model/Model.hpp"
|
||||
#include "Map/Map.hpp"
|
||||
#include "Component/Score/ScoreComponent.hpp"
|
||||
#include "Drawables/2D/Text.hpp"
|
||||
|
||||
namespace RAY3D = RAY::Drawables::Drawables3D;
|
||||
namespace RAY2D = RAY::Drawables::Drawables2D;
|
||||
|
||||
namespace BBM
|
||||
{
|
||||
@@ -31,6 +41,15 @@ namespace BBM
|
||||
scene->addEntity("camera")
|
||||
.addComponent<PositionComponent>(8, 0, -5)
|
||||
.addComponent<CameraComponent>(Vector3f(8, 0, 8));
|
||||
scene->addEntity("Timer")
|
||||
.addComponent<TimerComponent>(std::chrono::minutes (3), [](WAL::Entity &, WAL::Wal &) {
|
||||
Runner::gameState.nextScene = GameState::ScoreScene;
|
||||
})
|
||||
.addComponent<PositionComponent>(1920 / 2 - 2 * 30, 30, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("", 60, RAY::Vector2(), ORANGE);
|
||||
scene->addEntity("background image")
|
||||
.addComponent<Drawable2DComponent, RAY::Texture>(true, "assets/background_game.png", false)
|
||||
.addComponent<PositionComponent>();
|
||||
MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16, hasHeights), scene);
|
||||
return scene;
|
||||
}
|
||||
@@ -43,14 +62,14 @@ namespace BBM
|
||||
{SoundComponent::BOMB, "assets/sounds/bomb_drop.ogg"},
|
||||
//{SoundComponent::DEATH, "assets/sounds/death.ogg"}
|
||||
};
|
||||
|
||||
|
||||
return scene.addEntity("player")
|
||||
.addComponent<PositionComponent>()
|
||||
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/player/player.iqm", true)
|
||||
.addComponent<ScoreComponent>()
|
||||
.addComponent<AnimatorComponent>()
|
||||
.addComponent<GravityComponent>()
|
||||
.addComponent<BumperTimerComponent>()
|
||||
//.addComponent<ShaderComponentModel>("assets/shaders/glsl330/predator.fs")
|
||||
.addComponent<TagComponent<BlowablePass>>()
|
||||
.addComponent<TagComponent<Player>>()
|
||||
.addComponent<AnimationsComponent>("assets/player/player.iqm", 3)
|
||||
|
||||
Reference in New Issue
Block a user